From Computer Science Wiki
The Design Cycle

Design is the creation of a plan or convention for the construction of an object, system or measurable human interaction (as in architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns). Design has different connotations in different fields (see design disciplines below). In some cases, the direct construction of an object (as in pottery, engineering, management, coding, and graphic design) is also considered to be design.

Designing often necessitates considering the aesthetic, functional, economic, and sociopolitical dimensions of both the design object and design process. It may involve considerable research, thought, modeling, interactive adjustment, and re-design. Meanwhile, diverse kinds of objects may be designed, including clothing, graphical user interfaces, skyscrapers, corporate identities, business processes, and even methods of designing.

Thus "design" may be a substantive referring to a categorical abstraction of a created thing or things (the design of something), or a verb for the process of creation, as is made clear by grammatical context.[1]

Big ideas in Design[edit]

Inquiring and Analyzing[edit]

Developing Ideas[edit]

Creating the Solution[edit]



  • Explain and justify the need for a solution to a problem for a specified client/target audience
  • Identify and prioritize the primary and secondary research needed to develop a solution to the problem
  • Analyse a range of existing products that inspire a solution to the problem
  • Develop a detailed design brief which summarizes the analysis of relevant research
  • Develop a design specification which clearly states the success criteria for the design of a solution
  • Develop a range of feasible design ideas which can be correctly interpreted by others
  • Present the final chosen design and justify its selection
  • Develop accurate and detailed planning drawings/diagrams and outline the requirements for the creation of the chosen solution.
  • Outline a plan, which considers the use of resources and time, sufficient for peers to be able to follow to create the solution
  • Demonstrate excellent technical skills when making the solution
  • Follow the plan to create the solution, which functions as intended
  • List the changes made to the chosen design and plan when making the solution
  • Present the solution as a whole
  • Outline simple, relevant testing methods, which generate data, to measure the success of the solution
  • Outline the success of the solution against the design specification
  • Outline how the solution could be improved
  • Outline the impact of the solution on the client/target audience


Produce a plan, simulation or model.

Produce a plan, simulation or model.

The circumstances that form the setting for an event, statement, or idea, and in terms of which it can be fully understood and assessed.

Give a detailed account including reasons or causes.

Give valid reasons or evidence to support an answer or conclusion.

Provide an answer from a number of possibilities. Recognize and state briefly a distinguishing fact or feature.

Break down in order to bring out the essential elements or structure. To identify parts and relationships, and to interpret information to reach conclusions.

Offer for display, observation, examination or consideration.

Give a brief account.

Give a brief account.

Prove or make clear by reasoning or evidence, illustrating with examples or practical application.

Give a sequence of brief answers with no explanation.