Moving around a small grid: Difference between revisions

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You have a simple 10 x 10 grid, with your character at the center (5,5). You can move up, down, left and right. Add:
You have a simple 10 x 10 grid, with your character at the center (5,5). You can move up, down, left and right. Add:


* terrain
* terrain (add water, add hills, add town, add logical terrain (trees should be like a forest, water like a lake)).
* a bad guy
* a bad guy
* combat
* combat
Line 15: Line 15:
* basic statistics for the bad guy (or you) like Hit Points, Armour, Power, etc...
* basic statistics for the bad guy (or you) like Hit Points, Armour, Power, etc...


== Some Code to Get You Started ==
== The basic game ==


<syntaxhighlight lang="python" >
#
# this is the start of a simple game on a 10 x 10 grid that let's players move around in a fairly simple way.
#
# currently, all we have is movement and updating the board. But if a student wanted to add TERRAIN, BAD GUYS, COMBAT, and maybe even BASIC AI
# that would be pretty cool, huh?
current_player_y_position = 5
current_player_x_position = 5
   
def move(direction,pos_y,pos_x):
    global current_player_x_position
    global current_player_y_position
    if direction == "up":
        if pos_y == 1:
            print("-----------------------")
            print("You cannot go that way.")
            print("-----------------------")
            foo = raw_input("Press enter to continue...")
        else:
            print("-----------------------")
            print("You walk up one square. ")
            print("-----------------------")
            current_player_y_position = current_player_y_position - 1
            foo = raw_input("Press enter to continue...") 
    elif direction == "right":
        if pos_x == 10:
            print("-----------------------")
            print("You cannot go that way.")
            print("-----------------------")
            foo = raw_input("Press enter to continue...")
        else:
            print("---------------------------")
        print("You walk right one square. ")
            print("---------------------------")
            current_player_x_position = current_player_x_position +1
            foo = raw_input("Press enter to continue...") 
    elif direction == "left":
        if pos_x == 1:
            print("-----------------------")
            print("You cannot go that way.")
            print("-----------------------")
            foo = raw_input("Press enter to continue...")
        else:
            print("---------------------------")
        print("You walk left one square. ")
            print("---------------------------")
            current_player_x_position = current_player_x_position -1
            foo = raw_input("Press enter to continue...")
    elif direction == "down":
        if pos_y == 10:
            print("-----------------------")
            print("You cannot go that way.")
            print("-----------------------")
            foo = raw_input("Press enter to continue...")
        else:
            print("-----------------------")
            print("You walk down one square. ")
            print("-----------------------")
            current_player_y_position = current_player_y_position + 1
            foo = raw_input("Press enter to continue...")             
    return
   
def update_board(x_position, y_position):
    if x_position == current_player_x_position and y_position == current_player_y_position:
        token = "T"
    else:
        token = "_"
    return token
def draw_board():
    y_counter = 1
    x_counter = 1
    counter_heading = 1
    print("\n")
    print(" " * 4),
    while counter_heading < 11:
        print(str(counter_heading).zfill(2) + "  "),
        counter_heading = counter_heading + 1
    print("\n")
    while y_counter < 11:
        print(str(y_counter).zfill(2) + " |"), 
        while x_counter < 11:   
            print("_" + update_board(x_counter, y_counter) + "_ |"),   
            x_counter = x_counter + 1
        print("\n")
        y_counter = y_counter + 1
        x_counter = 1
def help():
    print("\n")
    print("Type 99 to quit. Type up, down, left, right to move around.")
    print("-----------------------------------------------------------")
    foo = raw_input("Press enter to continue...")   
    return
     
def main():
    global current_player_y_position
    global current_player_x_position
    while True:
        draw_board()
        choice = raw_input("What do you want to do (type help for help) > ")
        if choice == "99":
            break
        elif choice == "help":
            help()
        elif choice == "up":
            move('up',current_player_y_position,current_player_x_position)
        elif choice == "right":
            move('right',current_player_y_position,current_player_x_position)
        elif choice == "left":
            move('left',current_player_y_position,current_player_x_position)
        elif choice == "down":
            move('down',current_player_y_position,current_player_x_position)                       
    return
main()
</syntaxhighlight>
== Take This Farther ==
You want to go farther?
* add color to this.
* add many types of different entities (google nethack)
* move the board to 50 x 50
* add an option to SAVE / RESTORE a game
== How you will be assessed ==
Every problem set is a formative assignment.  [[Media:Problem-setrubric.pdf|Please click here to see how you will be graded]]
== References ==
<references />
== a slightly better approach to this... ==
<div class="toccolours mw-collapsible mw-collapsed">
Click to see a much better (but imperfect) example
<div class="mw-collapsible-content">
<syntaxhighlight lang="python" >
<syntaxhighlight lang="python" >
import random
import random
import prettytable
import colorama
from colorama import Fore, Back, Style


grid = []
grid = []


 
# let's make our map. We are making a 25 x 25 map
# let's make our map.We assume a 25 x 25 map
# for our terrain, we are going to randomly insert a number from 1 to 4
#
# 1 is normal ground ...
# 2 is normal ground ...
# 3 is a tree .*.
# 4 is a mountain .^.
# 5 is the player [T]


for i in range(0,625):
for i in range(0,625):
     grid.append(random.randrange(1,4))
     grid.append(random.randrange(1,5))


# now we place the player
# now we can manually change our terrain. This code puts a basic mountain range
# at the very top of our map.


grid.insert(0,4)
grid.insert(1,4)
grid.insert(2,4)
grid.insert(3,4)
grid.insert(4,4)
grid.insert(5,4) 
 
   
# now we place the player
   
grid.insert(317,5)
grid.insert(317,5)


Line 183: Line 56:
current_player_location = 317
current_player_location = 317


#
 
# remember we have a 25 x 25 grid, which we are representing in a simple list.  
# remember we have a 25 x 25 grid, which we are representing in a simple list.  
# this means row 1 is 0 to 24, row 2 is 25 to 49, row 3 is 50 to 74, etc...
# this means row 1 is 0 to 24, row 2 is 25 to 49, row 3 is 50 to 74, etc...
Line 193: Line 66:
     for i in range(0,625):
     for i in range(0,625):
         if grid[i] == 1:
         if grid[i] == 1:
             print("..."),
             print(Style.DIM + Fore.YELLOW + "..." + Style.RESET_ALL ,end='')
         elif grid[i] == 2:
         elif grid[i] == 2:
             print("..."),
             print(Style.DIM + Fore.YELLOW + "..." + Style.RESET_ALL ,end='')
         elif grid[i] == 3:
         elif grid[i] == 3:
             print(".*."),
             print("." + Fore.GREEN + "*" + Style.RESET_ALL + ".",end='')
         elif grid[i] == 4:
         elif grid[i] == 4:
             print(".^."),
             print("." + Style.DIM + Fore.WHITE + "^" + Style.RESET_ALL + ".",end='')
         elif grid[i] == 5:
         elif grid[i] == 5:
             print("[T]"),
             print("[" + Style.BRIGHT + Fore.RED + "T" + Style.RESET_ALL + "]",end='')
         else:
         else:
             print("ERR"),
             print("ERR"),
Line 210: Line 83:
     return
     return


def move(where):
def move(where_do_you_want_go):
     global current_player_location
     global current_player_location
     if where == "up":
    current_player_position = grid.index(5)
     if where_do_you_want_go == "up":
         #
         #
         # let's make sure we are not at the top row, which is 0 to 24
         # let's make sure we are not at the top row, which is 0 to 24
Line 218: Line 92:
         if grid.index(5) <=25:
         if grid.index(5) <=25:
             print("You can't go up anymore.")
             print("You can't go up anymore.")
        elif grid[current_player_position - 25] == 3 or grid[current_player_position - 25] == 4:
            print("You cannot go up, as there is an obstacle in your path!") 
        else:
            print("The player is at position " +  str(grid.index(5)))
            grid[current_player_position - 25] = 5
            grid[current_player_position] = 1
            print("The new player is at position " +  str(grid.index(5))) 
               
    elif where_do_you_want_go == "down":
        current_player_position = grid.index(5)
        #
        # let's make sure we are not at the bottom row, which is 600 to 624
        #
        if grid.index(5) >=600:
            print("You can't go down anymore.")
        elif grid[current_player_position + 25] == 3 or grid[current_player_position + 25] == 4:
            print("You cannot move down, as there is an obstacle in your path!")
        else:
            print("The player is at position " +  str(grid.index(5)))
            grid[current_player_position + 25] = 5
            grid[current_player_position] = 1
            print("The new player is at position " +  str(grid.index(5)))
     
    elif where_do_you_want_go == "right":
        current_player_position = grid.index(5)
        #
        # let's make sure we are not at the bottom row, which is 600 to 624
        #
        if grid.index(5) % 25 == 24:
            print("You can't go right anymore.")
        elif grid[current_player_position + 1] == 3 or grid[current_player_position + 1] == 4:
            print("You cannot move right, as there is an obstacle in your path!")   
        else:
            print("The player is at position " +  str(grid.index(5)))
            grid.insert(current_player_position + 1, grid.pop(current_player_position))
            print("The new player is at position " +  str(grid.index(5)))
     
    elif where_do_you_want_go == "left":
        current_player_position = grid.index(5)
        #
        # let's make sure we are not at the bottom row, which is 600 to 624
        #
        if grid.index(5) % 25 == 0:
            print("You can't go left anymore.")
        elif grid[current_player_position - 1] == 3 or grid[current_player_position - 1] == 4:
            print("You cannot move left, as there is an obstacle in your path!")   
         else:
         else:
             print("The player is at position " +  str(grid.index(5)))
             print("The player is at position " +  str(grid.index(5)))
            current_player_position = grid.index(5)
             grid.insert(current_player_position - 1, grid.pop(current_player_position))  
             grid.insert(current_player_position - 25, grid.pop(current_player_position))  
             print("The new player is at position " +  str(grid.index(5)))                          
             print("The new player is at position " +  str(grid.index(5)))    
    return
 
def inventory():
    inventory = {'axe':1, 'pick axe':1, 'food':10}
    inventory_table = prettytable(['Item', 'Quantity'])
    inventory_table.align["Item"] = "l"
    for i,e in inventory.iteritems():
        inventory_table.add_row([str(i), e])
    print(inventory_table)
    foo = input("Press enter to contnue...")
     return
     return
   




Line 230: Line 158:
     while True:
     while True:
         draw_board()
         draw_board()
         choice = raw_input("What do you want to do (type help for help) > ")
        print("Your current position is: " + str(grid.index(5)))
        print("Other information should appear here. ")
        print("Up, you see " + str(grid[grid.index(5)-25]))
        print("\n")
         choice = input("What do you want to do (type help for help) > ")
         if choice == "99":
         if choice == "99":
             break
             break
         elif choice == "help":
         elif choice == "help":
             help()
             help()
         elif choice == "up":
         elif choice == "u":
             move('up')
             move('up')
         elif choice == "right":
         elif choice == "r":
             move('right',current_player_y_position,current_player_x_position)
             move('right')
         elif choice == "left":
         elif choice == "l":
             move('left',current_player_y_position,current_player_x_position)  
             move('left')
         elif choice == "down":
         elif choice == "d":
             move('down',current_player_y_position,current_player_x_position)                      
             move('down')
        elif choice == "i":
            inventory()                         
     return
     return


main()                
main()
</syntaxhighlight>
</syntaxhighlight>


</div>
== Take this farther ==
</div>
 
You want to go farther?
 
* add color to this
* add many types of different entities (google nethack)
* move the board to 50 x 50
* add an option to SAVE / RESTORE a game
 
Make a decent map.
 
* [https://www.google.pl/search?q=3d+text+grid&safe=strict&espv=2&biw=1280&bih=594&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi0svKLp9bLAhXLVSwKHfEJBOQQ_AUIBigB#safe=strict&tbm=isch&q=ascii+map+rpg&imgrc=_ click here to see a google image search result for ascii maps]
 
== How you will be assessed ==
 
Every problem set is a formative assignment.  [[Media:Problem-setrubric.pdf|Please click here to see how you will be graded]]
 
== References ==
 
 
<references />
 
[[Category:problem set]]
[[Category:problem set]]
[[Category:python]]
[[Category:python]]
[[Category:strings]]

Latest revision as of 10:42, 22 September 2020

This a problem set for you to work through [1]

This is a problem set. Some of these are easy, others are far more difficult. The purpose of these problems sets are to HELP YOU THINK THROUGH problems. The solution is at the bottom of this page, but please don't look at it until you have tried (and failed) at least three or four times.

The Problem[edit]

This problem is designed to test your skill and knowledge of functions, variables and computational thinking.

You have a simple 10 x 10 grid, with your character at the center (5,5). You can move up, down, left and right. Add:

  • terrain (add water, add hills, add town, add logical terrain (trees should be like a forest, water like a lake)).
  • a bad guy
  • combat
  • basic AI
  • basic statistics for the bad guy (or you) like Hit Points, Armour, Power, etc...

The basic game[edit]

import random
import prettytable
import colorama
from colorama import Fore, Back, Style

grid = []

# let's make our map. We are making a  25 x 25 map
# for our terrain, we are going to randomly insert a number from 1 to 4
#
# 1 is normal ground ...
# 2 is normal ground ...
# 3 is a tree .*.
# 4 is a mountain .^.
# 5 is the player [T]

for i in range(0,625):
    grid.append(random.randrange(1,5))

# now we can manually change our terrain. This code puts a basic mountain range 
# at the very top of our map. 

grid.insert(0,4) 
grid.insert(1,4)
grid.insert(2,4)
grid.insert(3,4)
grid.insert(4,4)
grid.insert(5,4)  
   
     
# now we place the player
     
grid.insert(317,5)

# and let's keep track of where the player is. 

current_player_location = 317


# remember we have a 25 x 25 grid, which we are representing in a simple list. 
# this means row 1 is 0 to 24, row 2 is 25 to 49, row 3 is 50 to 74, etc...
# You should remember this when you work on the move code. 
#    

def draw_board():
    row = 0
    for i in range(0,625):
        if grid[i] == 1:
            print(Style.DIM + Fore.YELLOW + "..." + Style.RESET_ALL ,end='')
        elif grid[i] == 2:
            print(Style.DIM + Fore.YELLOW + "..." + Style.RESET_ALL ,end='')
        elif grid[i] == 3:
            print("." + Fore.GREEN + "*" + Style.RESET_ALL + ".",end='')
        elif grid[i] == 4:
            print("." + Style.DIM + Fore.WHITE + "^" + Style.RESET_ALL + ".",end='')
        elif grid[i] == 5:
            print("[" + Style.BRIGHT + Fore.RED + "T" + Style.RESET_ALL + "]",end='')
        else:
            print("ERR"),
        row = row + 1
        if row == 25:
            print ("\n")
            row = 0 
    return

def move(where_do_you_want_go):
    global current_player_location
    current_player_position = grid.index(5)
    if where_do_you_want_go == "up":
        #
        # let's make sure we are not at the top row, which is 0 to 24
        #
        if grid.index(5) <=25:
            print("You can't go up anymore.")
        elif grid[current_player_position - 25] == 3 or grid[current_player_position - 25] == 4:
            print("You cannot go up, as there is an obstacle in your path!")  
        else:
            print("The player is at position " +  str(grid.index(5)))
            grid[current_player_position - 25] = 5
            grid[current_player_position] = 1
            print("The new player is at position " +  str(grid.index(5)))  
                
    elif where_do_you_want_go == "down":
        current_player_position = grid.index(5)
        #
        # let's make sure we are not at the bottom row, which is 600 to 624
        #
        if grid.index(5) >=600:
            print("You can't go down anymore.")
        elif grid[current_player_position + 25] == 3 or grid[current_player_position + 25] == 4:
            print("You cannot move down, as there is an obstacle in your path!") 
        else:
            print("The player is at position " +  str(grid.index(5)))
            grid[current_player_position + 25] = 5
            grid[current_player_position] = 1
            print("The new player is at position " +  str(grid.index(5)))
       
    elif where_do_you_want_go == "right":
        current_player_position = grid.index(5)
        #
        # let's make sure we are not at the bottom row, which is 600 to 624
        #
        if grid.index(5) % 25 == 24:
            print("You can't go right anymore.")
        elif grid[current_player_position + 1] == 3 or grid[current_player_position + 1] == 4:
            print("You cannot move right, as there is an obstacle in your path!")     
        else:
            print("The player is at position " +  str(grid.index(5)))
            grid.insert(current_player_position + 1, grid.pop(current_player_position))
            print("The new player is at position " +  str(grid.index(5))) 
      
    elif where_do_you_want_go == "left":
        current_player_position = grid.index(5)
        #
        # let's make sure we are not at the bottom row, which is 600 to 624
        #
        if grid.index(5) % 25 == 0:
            print("You can't go left anymore.")
        elif grid[current_player_position - 1] == 3 or grid[current_player_position - 1] == 4:
            print("You cannot move left, as there is an obstacle in your path!")     
        else:
            print("The player is at position " +  str(grid.index(5)))
            grid.insert(current_player_position - 1, grid.pop(current_player_position)) 
            print("The new player is at position " +  str(grid.index(5)))                            
    return

def inventory():
    inventory = {'axe':1, 'pick axe':1, 'food':10}
    inventory_table = prettytable(['Item', 'Quantity'])
    inventory_table.align["Item"] = "l"
    for i,e in inventory.iteritems():
        inventory_table.add_row([str(i), e])
    print(inventory_table)
    foo = input("Press enter to contnue...")
    return


def main():
    while True:
        draw_board()
        print("Your current position is: " + str(grid.index(5)))
        print("Other information should appear here. ")
        print("Up, you see " + str(grid[grid.index(5)-25]))
        print("\n") 
        choice = input("What do you want to do (type help for help) > ")
        if choice == "99":
            break
        elif choice == "help":
            help()
        elif choice == "u":
             move('up')
        elif choice == "r":
             move('right')
        elif choice == "l":
             move('left')
        elif choice == "d":
             move('down')
        elif choice == "i":
            inventory()                          
    return

main()

Take this farther[edit]

You want to go farther?

  • add color to this
  • add many types of different entities (google nethack)
  • move the board to 50 x 50
  • add an option to SAVE / RESTORE a game

Make a decent map.

How you will be assessed[edit]

Every problem set is a formative assignment. Please click here to see how you will be graded

References[edit]