Copyright and intellectual property on the web: Difference between revisions

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[[file:Connection.png|right|frame|Web Science<ref>http://www.flaticon.com/</ref>]]
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Intellectual property (or "IP") is a category of property that includes intangible creations of the human intellect, and primarily encompasses copyrights, patents, and trademarks. It also includes other types of rights, such as trade secrets, publicity rights, moral rights, and rights against unfair competition. <ref>https://en.wikipedia.org/wiki/Intellectual_property</ref>
The management of issues such as copyright and intellectual property on the web can be complex and challenging. The internet has made it easier for people to access, share, and use a wide range of content, which has raised a number of legal and ethical issues related to the ownership and control of intellectual property.


Copyright is a legal right created by the law of a country that grants the creator of an original work exclusive rights for its use and distribution. This is usually only for a limited time. The exclusive rights are not absolute but limited by limitations and exceptions to copyright law, including fair use. A major limitation on copyright is that copyright protects only the original expression of ideas, and not the underlying ideas themselves.<ref>https://en.wikipedia.org/wiki/Copyright</ref>
Some of the ways in which these issues are being addressed on the web include:


== What to manage? ==
# Copyright law: Copyright law is a legal framework that is designed to protect the rights of creators of original works of art, literature, music, and other types of creative expression. On the web, copyright law can be used to protect against unauthorized copying, distribution, or use of content.
# Licensing: Many websites and online platforms offer content under various types of licenses, which can specify how the content can be used, shared, and modified. For example, Creative Commons licenses allow users to use and share content as long as they give credit to the original creator and follow certain rules.
# Digital rights management (DRM): DRM technologies are used to protect digital content from unauthorized use or distribution. DRM technologies can include encryption, watermarking, and other methods to prevent unauthorized access or copying of content.
# Legal action: In some cases, legal action may be taken to address issues of copyright and intellectual property on the web. This can include filing lawsuits against individuals or organizations that are alleged to have violated the rights of content creators.


How do we manage intellectual property and copyright in the context of the internet and the world-wide-web?
In summary, the management of issues such as copyright and intellectual property on the web involves a combination of legal frameworks, licensing, DRM technologies, and legal action to protect the rights of creators and to ensure that content is used and shared in a legal and ethical manner.


== Creative commons ==  
== Creative commons ==  
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== Plagiarism prevention ==
Services have been invented to manage intellectual property and help prevent plagiarism from students.  The excellent infographic below describes different categories of plagiarism.<ref>http://turnitin.com/assets/en_us/media/plagiarism_spectrum.php?_ga=2.150668662.1383735092.1516016140-1344479151.1512738469</ref>
[[File:Spectrum report.jpg|400px]]


== Do you understand this? ==
== Do you understand this? ==

Latest revision as of 08:05, 24 January 2023

Web Science[1]

The management of issues such as copyright and intellectual property on the web can be complex and challenging. The internet has made it easier for people to access, share, and use a wide range of content, which has raised a number of legal and ethical issues related to the ownership and control of intellectual property.

Some of the ways in which these issues are being addressed on the web include:

  1. Copyright law: Copyright law is a legal framework that is designed to protect the rights of creators of original works of art, literature, music, and other types of creative expression. On the web, copyright law can be used to protect against unauthorized copying, distribution, or use of content.
  2. Licensing: Many websites and online platforms offer content under various types of licenses, which can specify how the content can be used, shared, and modified. For example, Creative Commons licenses allow users to use and share content as long as they give credit to the original creator and follow certain rules.
  3. Digital rights management (DRM): DRM technologies are used to protect digital content from unauthorized use or distribution. DRM technologies can include encryption, watermarking, and other methods to prevent unauthorized access or copying of content.
  4. Legal action: In some cases, legal action may be taken to address issues of copyright and intellectual property on the web. This can include filing lawsuits against individuals or organizations that are alleged to have violated the rights of content creators.

In summary, the management of issues such as copyright and intellectual property on the web involves a combination of legal frameworks, licensing, DRM technologies, and legal action to protect the rights of creators and to ensure that content is used and shared in a legal and ethical manner.

Creative commons[edit]

Creative Commons helps you legally share your knowledge and creativity to build a more equitable, accessible, and innovative world. They unlock the full potential of the internet to drive a new era of development, growth and productivity.[2]

Plagiarism prevention[edit]

Services have been invented to manage intellectual property and help prevent plagiarism from students. The excellent infographic below describes different categories of plagiarism.[3]

Spectrum report.jpg

Do you understand this?[edit]

From the IB: Students should investigate sites such as TurnItIn and Creative Commons.


Standards[edit]

These standards are used from the IB Computer Science Subject Guide[4]

  • Discuss the management of issues such as copyright and intellectual property on the web.

References[edit]

  1. http://www.flaticon.com/
  2. https://creativecommons.org/about/
  3. http://turnitin.com/assets/en_us/media/plagiarism_spectrum.php?_ga=2.150668662.1383735092.1516016140-1344479151.1512738469
  4. IB Diploma Programme Computer science guide (first examinations 2014). Cardiff, Wales, United Kingdom: International Baccalaureate Organization. January 2012.