System fundamentals: Difference between revisions
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This is pretty straight forward stuff. Nothing especially technical. We are concerned with a the big picture related how systems integrate into organisations and how people use them. | |||
== The big ideas in system fundamentals == | == The big ideas in system fundamentals == | ||
=== Systems in Organizations === | === Systems in Organizations === |
Revision as of 12:28, 8 April 2016
This is pretty straight forward stuff. Nothing especially technical. We are concerned with a the big picture related how systems integrate into organisations and how people use them.
The big ideas in system fundamentals[edit]
Systems in Organizations[edit]
Planning and system installation[edit]
- 1.1.1 Identify the context for which a new system is planned. Level: 2
- 1.1.2 Describe the need for change management. Level: 2
- 1.1.3 Outline compatibility issues resulting from situations including legacy systems or business mergers. Level: 2
- 1.1.4 Compare the implementation of systems using a client’s hardware with hosting systems remotely. Level: 3
- 1.1.5 Evaluate alternative installation processes. Level: 3
- 1.1.6 Discuss problems that may arise as a part of data migration. Level: 3
- 1.1.7 Suggest various types of testing. Level: 3
User Focus[edit]
- 1.1.8 Describe the importance of user documentation. Level: 2
- 1.1.9 Evaluate different methods of providing user documentation. Level: 3
- 1.1.10 Evaluate different methods of delivering user training. Level: 3
System Backup[edit]
- 1.1.11 Identify a range of causes of data loss. Level: 2
- 1.1.12 Outline the consequences of data loss in a specified situation. Level: 2
- 1.1.13 Describe a range of methods that can be used to prevent data loss. Level: 2
Software Deployment[edit]
- 1.1.14 Describe strategies for managing releases and updates. Level: 2
System Design[edit]
Components of a computer system[edit]
- 1.2.1 Define the terms: hardware, software, peripheral, network, human resources. Level: 1
- 1.2.2 Describe the roles that a computer can take in a networked world. Level: 2
- 1.2.3 Discuss the social and ethical issues associated with a networked world. Level: 3
System Design and analysis[edit]
- 1.2.4 Identify the relevant stakeholders when planning a new system. Level: 2
- 1.2.5 Describe methods of obtaining requirements from stakeholders. Level: 2
- 1.2.6 Describe appropriate techniques for gathering the information needed to arrive at a workable solution. Level: 2
- 1.2.7 Construct suitable representations to illustrate system requirements. Level: 3
- 1.2.8 Describe the purpose of prototypes to demonstrate the proposed system to the client. Level: 2
- 1.2.9 Discuss the importance of iteration during the design process. Level: 3
- 1.2.10 Explain the possible consequences of failing to involve the end-user in the design process. Level: 3
- 1.2.11 Discuss the social and ethical issues associated with the introduction of new IT systems. Level: 3
Human interaction with the system[edit]
- 1.2.12 Define the term usability. Level: 1
- 1.2.13 Identify a range of usability problems with commonly used digital devices. Level: 2
- 1.2.14 Identify methods that can be used to improve the accessibility of systems. Level: 2
- 1.2.15 Identify a range of usability problems that can occur in a system. Level: 2
- 1.2.16 Discuss the moral, ethical, social, economic and environmental implications of the interaction between humans and machines. Level: 3