Design 6 standards: Difference between revisions
Mr. MacKenty (talk | contribs) (Created page with "== Introduction == When we ask, "What should a student know and be able to do?" related to web applications, these standards answer the question. == Essential Understandings...") |
Mr. MacKenty (talk | contribs) |
||
Line 5: | Line 5: | ||
== Essential Understandings == | == Essential Understandings == | ||
# enjoy the design process, develop an appreciation of its elegance and power | |||
# develop knowledge, understanding and skills from different disciplines to design and create solutions to problems using the design cycle | |||
# use and apply technology effectively as a means to access, process and communicate information, model and create solutions, and to solve problems | |||
# develop an appreciation of the impact of design innovations for life, global society and environments | |||
# appreciate past, present and emerging design within cultural, political, social, historical and environmental contexts | |||
# develop respect for others’ viewpoints and appreciate alternative solutions to problems | |||
# act with integrity and honesty, and take responsibility for their own actions developing effective working practices.<ref>http://www.ibo.org/programmes/middle-years-programme/curriculum/design/</ref> | |||
{| style="width: 95%; font-size: 12px;" class="wikitable sortable" | {| style="width: 95%; font-size: 12px;" class="wikitable sortable" | ||
Line 58: | Line 59: | ||
|Outline the impact of the solution on the client/target audience|| [[Design]] | |Outline the impact of the solution on the client/target audience|| [[Design]] | ||
|} | |} | ||
==References== | ==References== | ||
Revision as of 05:14, 19 August 2016
Introduction[edit]
When we ask, "What should a student know and be able to do?" related to web applications, these standards answer the question.
Essential Understandings[edit]
- enjoy the design process, develop an appreciation of its elegance and power
- develop knowledge, understanding and skills from different disciplines to design and create solutions to problems using the design cycle
- use and apply technology effectively as a means to access, process and communicate information, model and create solutions, and to solve problems
- develop an appreciation of the impact of design innovations for life, global society and environments
- appreciate past, present and emerging design within cultural, political, social, historical and environmental contexts
- develop respect for others’ viewpoints and appreciate alternative solutions to problems
- act with integrity and honesty, and take responsibility for their own actions developing effective working practices.[1]
Assessment Statement | Big Idea |
---|---|
Inquiring and Analyzing | |
Explain and justify the need for a solution to a problem for a specified client/target audience | Design |
Identify and prioritize the primary and secondary research needed to develop a solution to the problem | Design |
Analyse a range of existing products that inspire a solution to the problem | Design |
Develop a detailed design brief which summarizes the analysis of relevant research | Design |
Developing Ideas | |
Develop a design specification which clearly states the success criteria for the design of a solution | Design |
Develop a range of feasible design ideas which can be correctly interpreted by others | Design |
Present the final chosen design and justify its selection | Design |
Develop accurate and detailed planning drawings/diagrams and outline the requirements for the creation of the chosen solution. | Design |
Creating the Solution | |
Outline a plan, which considers the use of resources and time, sufficient for peers to be able to follow to create the solution | Design |
Demonstrate excellent technical skills when making the solution | Design |
Follow the plan to create the solution, which functions as intended | Design |
List the changes made to the chosen design and plan when making the solution | Design |
Present the solution as a whole | Design |
Evaluating | |
Outline simple, relevant testing methods, which generate data, to measure the success of the solution | Design |
Outline the success of the solution against the design specification | Design |
Outline how the solution could be improved | Design |
Outline the impact of the solution on the client/target audience | Design |