Computers in a networked world: Difference between revisions

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| '''Client'''  ||  A client is a piece of computer hardware that accesses a service made available by a server. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network.  The term applies to the role that programs or devices play in the client–server model <ref>https://en.wikipedia.org/wiki/Client_(computing)</ref>.
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Revision as of 15:47, 8 January 2017

System Fundamentals[1]

A computer can have different roles when we think about networks. You can think of a role as a "service a computer provides". Computers can provide multiple services, and can be both a client and provide a service.

Roles[edit]

Roles can include client, server, email server, DNS server, DHCP server, router and firewall.

Role Description
Client A client is a piece of computer hardware that accesses a service made available by a server. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. The term applies to the role that programs or devices play in the client–server model [2].
Server foo
DNS server foo
DHCP server foo
Router foo
Firewall foo

Real-world practical advice[edit]

If you work with any professional computer scientist or IT professional, they will assume you understand the different roles a computer can have in a networked world. This is pretty basic stuff, so please memorize it.

Do you understand this material?[edit]

You should be able to provide 2 or 3 examples for each of the above terms.

Standards[edit]

  • Describe the roles that a computer can take in a networked world.


References[edit]