Bounding boxes: Difference between revisions

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Bounding boxes are imaginary boxes that are around objects that are being checked for collision, like pedestrians on or close to the road, other vehicles and signs. There is a 2D coordinate system and a 3D coordinate system that are both being used. The first picture in the "Pictures" section is an example of a 3D coordinate system.
Bounding boxes are imaginary boxes that are around objects that are being checked for collision, like pedestrians on or close to the road, other vehicles and signs. There is a 2D coordinate system and a 3D coordinate system that are both being used. The first picture in the "Pictures" section is an example of a 3D coordinate system.


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== How does it work or a deeper look ==
== How does it work or a deeper look ==


* If you are discussing a THING YOU CAN TOUCH, you must explain how it works, and the parts it is made of. Google around for an "exploded technical diagram" of your thing, [http://cdiok.com/wp-content/uploads/2012/01/MRI-Technology.jpg maybe like this example of an MRI]  It is likely you will reference outside links. Please attribute your work.
* If you are discussing a PROCESS OR ABSTRACT CONCEPT (like [[fuzzy logic]]) you must deeply explain how it works.


== Examples ==  
== Examples ==  
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Bounding boxes are also used within many video games. In many shooters, they are known as "hit boxes" which is where the player can shoot the enemy to damage them. In the Third picture below, you see the hit boxes of the player in the popular shooter: "CS:GO."
Bounding boxes are also used within many video games. In many shooters, they are known as "hit boxes" which is where the player can shoot the enemy to damage them. In the Third picture below, you see the hit boxes of the player in the popular shooter: "CS:GO."


Please include some example of how your concept is actually used. Your example must include WHERE it is used, and WHAT IS BENEFIT of it being used.


== Pictures, diagrams ==
== Pictures, diagrams ==


[[File:File1.jpeg|200px|thumb|left|alt text]] [[File:Ces-computer-vision-example-web.gif|200px|thumb|left|alt text]] [[File:Hqdefault.jpg|200px|thumb|left|alt text]]
[[File:File1.jpeg|200px|thumb|left|alt text]]
[[File:Ces-computer-vision-example-web.gif|200px|thumb|left|alt text]]  
[[File:Hqdefault.jpg|200px|thumb|left|alt text]]




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== External links ==
== External links ==


* It would be helpful
* to include many links
* to other internet resources
* to help fellow students
* Please make sure the content is good
* and don't link to a google search results, please


== References ==
== References ==

Revision as of 12:56, 30 January 2018

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Case study notes[1]

Introduction[edit]

Bounding boxes are imaginary boxes that are around objects that are being checked for collision, like pedestrians on or close to the road, other vehicles and signs. There is a 2D coordinate system and a 3D coordinate system that are both being used. The first picture in the "Pictures" section is an example of a 3D coordinate system.


How does it work or a deeper look[edit]

Examples[edit]

Bounding boxes are used by cars to not collide with other objects, here is a example about a car driving around with first a 2D coordinate system then a 3D coordinate system:https://www.youtube.com/watch?v=O9OMIL0NwYk

Bounding boxes are also used within many video games. In many shooters, they are known as "hit boxes" which is where the player can shoot the enemy to damage them. In the Third picture below, you see the hit boxes of the player in the popular shooter: "CS:GO."


Pictures, diagrams[edit]

alt text
alt text
alt text



External links[edit]

References[edit]

https://www.youtube.com/watch?v=O9OMIL0NwYk&t=277s