Tic tac toe: Difference between revisions
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<syntaxhighlight lang="python" > | <syntaxhighlight lang="python" > | ||
import random | |||
# initialization stuff here: | |||
board = [1,2,3,4,5,6,7,8,9] | |||
computerSpaces = [] | |||
humanSpaces =[] | |||
game = 0 | |||
# this function draws pieces on the board. | |||
def drawPieces(position): | |||
if position in humanSpaces: | |||
return "X" | |||
elif position in computerSpaces: | |||
return "O" | |||
else: | |||
return position | |||
# this function manages player moves | |||
def playerMove(move): | |||
humanSpaces.append(move) | |||
humanSpaces.sort() | |||
board.remove(int(move)) | |||
return | |||
# this function manages computer moves | |||
def computerMove(): | |||
# we choose a possible move from any moves left in the list board | |||
move=random.choice(board) | |||
# we append the move we just made into a list | |||
computerSpaces.append(str(move)) | |||
# we sort the list because our win conditions are in a certain order. 1,2,3 is a win, but 3,2,1 isn't. | |||
# sorting is a bit of a hack (there might be a better way to test for membership in a list iregardless of order) | |||
computerSpaces.sort() | |||
# finally, we remove the place from our list keeping track of the places. | |||
board.remove(move) | |||
return | |||
# this function draws the board | |||
def drawBoard(): | |||
print("") | |||
print("") | |||
print(" ",drawPieces('1')," | ",drawPieces('2')," | ",drawPieces('3'), " ") | |||
print(" | | ") | |||
print("----------------------") | |||
print(" ",drawPieces('4')," | ",drawPieces('5')," | ",drawPieces('6'), " ") | |||
print(" | | ") | |||
print("----------------------") | |||
print(" ",drawPieces('7')," | ",drawPieces('8')," | ",drawPieces('9'), " ") | |||
print(" | | ") | |||
return | |||
# this functions looks for win win conditions | |||
def winConditions(): | |||
winConditions = [['1','2','3'],['4','5','6'],['7','8','9'],['1','5','9'],['3','5','7'],['1','4','7'],['2','5','8'],['3','6','9']] | |||
if any(humanSpaces) in winConditions: | |||
print("human won") | |||
raise SystemExit | |||
elif any(computerSpaces) in winConditions: | |||
print("commputer won") | |||
raise SystemExit | |||
return | |||
# main game loop | |||
while True: | |||
print(board) | |||
print(drawBoard()) | |||
move=input("Please choose a move (99 to quit): ") | |||
if move == "99": | |||
break | |||
elif str(move) in computerSpaces or str(move) in humanSpaces: | |||
print("this is a invalid move") | |||
else: | |||
playerMove(move) | |||
computerMove() | |||
winConditions() | |||
print(humanSpaces) | |||
print(computerSpaces) | |||
# playerMove(move) | |||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 08:32, 11 September 2018
This is a problem set. Some of these are easy, others are far more difficult. The purpose of these problems sets are:
- to build your skill applying computational thinking to a problem
- to assess your knowledge and skills of different programming practices
What is this problem set trying to do[edit]
This problem set is testing your computational thinking, your skill and understanding of lists, and your skill and understanding of loops
The Problem[edit]
Your program must do three things:
- it must allow a human to play against a computer a game of tic tac toe
- your program must have win and lose conditions
- it must draw a tic tac to board, updated with x's and O's as the computer and human play.
- It must follow the rules of tic tac toe
Hacker edition[edit]
In the hacker version:
- Your program should be good at playing tic tac toe
import random
# initialization stuff here:
board = [1,2,3,4,5,6,7,8,9]
computerSpaces = []
humanSpaces =[1]
game = 0
def drawPieces(position):
if position in humanSpaces:
return "X"
elif position in computerSpaces:
return "O"
else:
return position
# this function draws the board
def drawBoard():
print("")
print("")
print(" ",drawPieces(1)," | (2) | (3) ")
print(" | | ")
print("----------------------")
print(" (4) | (5) | (6) ")
print(" | | ")
print("----------------------")
print(" (7) | (8) | (9) ")
print(" | | ")
return
# this function manages player moves
def playerMove(move):
return
# this function manages computer moves
def computerMove(computerMove):
return
while True:
print(drawBoard())
move=input("Please choose a move (99 to quit): ")
if move == "99":
break
elif str(move) in computerSpaces or str(move) in humanSpaces:
print("this is a invalid move")
else:
humanSpaces.append(move)
print(humanSpaces)
# playerMove(move)
How you will be assessed[edit]
Your solution will be graded using the following axis:
Scope
- To what extent does your code implement the features required by our specification?
- To what extent is there evidence of effort?
Correctness
- To what extent did your code meet specifications?
- To what extent did your code meet unit tests?
- To what extent is your code free of bugs?
Design
- To what extent is your code written well (i.e. clearly, efficiently, elegantly, and/or logically)?
- To what extent is your code eliminating repetition?
- To what extent is your code using functions appropriately?
Style
- To what extent is your code readable?
- To what extent is your code commented?
- To what extent are your variables well named?
- To what extent do you adhere to style guide?
References[edit]
A possible solution[edit]
Click the expand link to see one possible solution, but NOT before you have tried and failed!
import random
# initialization stuff here:
board = [1,2,3,4,5,6,7,8,9]
computerSpaces = []
humanSpaces =[]
game = 0
# this function draws pieces on the board.
def drawPieces(position):
if position in humanSpaces:
return "X"
elif position in computerSpaces:
return "O"
else:
return position
# this function manages player moves
def playerMove(move):
humanSpaces.append(move)
humanSpaces.sort()
board.remove(int(move))
return
# this function manages computer moves
def computerMove():
# we choose a possible move from any moves left in the list board
move=random.choice(board)
# we append the move we just made into a list
computerSpaces.append(str(move))
# we sort the list because our win conditions are in a certain order. 1,2,3 is a win, but 3,2,1 isn't.
# sorting is a bit of a hack (there might be a better way to test for membership in a list iregardless of order)
computerSpaces.sort()
# finally, we remove the place from our list keeping track of the places.
board.remove(move)
return
# this function draws the board
def drawBoard():
print("")
print("")
print(" ",drawPieces('1')," | ",drawPieces('2')," | ",drawPieces('3'), " ")
print(" | | ")
print("----------------------")
print(" ",drawPieces('4')," | ",drawPieces('5')," | ",drawPieces('6'), " ")
print(" | | ")
print("----------------------")
print(" ",drawPieces('7')," | ",drawPieces('8')," | ",drawPieces('9'), " ")
print(" | | ")
return
# this functions looks for win win conditions
def winConditions():
winConditions = [['1','2','3'],['4','5','6'],['7','8','9'],['1','5','9'],['3','5','7'],['1','4','7'],['2','5','8'],['3','6','9']]
if any(humanSpaces) in winConditions:
print("human won")
raise SystemExit
elif any(computerSpaces) in winConditions:
print("commputer won")
raise SystemExit
return
# main game loop
while True:
print(board)
print(drawBoard())
move=input("Please choose a move (99 to quit): ")
if move == "99":
break
elif str(move) in computerSpaces or str(move) in humanSpaces:
print("this is a invalid move")
else:
playerMove(move)
computerMove()
winConditions()
print(humanSpaces)
print(computerSpaces)
# playerMove(move)