GUI: Difference between revisions

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The graphical user interface (GUI) is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces ([[CLI]]) which require commands to be typed on a computer keyboard.<ref>https://en.wikipedia.org/wiki/Graphical_user_interface</ref>
The graphical user interface (GUI) is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces ([[CLI]]) which require commands to be typed on a computer keyboard.<ref>https://en.wikipedia.org/wiki/Graphical_user_interface</ref>
== Parts of a GUI ==
Traditionally, GUI's have windows, icons, menu's and a pointer.
* A window runs a self-contained program, isolated from other programs that (if in a multi-program operating system) run at the same time in other windows.
* An icon acts as a shortcut to an action the computer performs (e.g., execute a program or task).
* A menu is a text or icon-based selection system that selects and executes programs or tasks.
* The pointer is an onscreen symbol that represents movement of a physical device that the user controls to select icons, data elements, etc.
This style of system improves human–computer interaction (HCI) by emulating real-world interactions and providing better ease of use for non-technical people. Users can carry skill at a standardized interface from one application to another<ref>https://en.wikipedia.org/wiki/WIMP_(computing)</ref>





Revision as of 12:23, 29 June 2019

Command line interface[1]

The graphical user interface (GUI) is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLI) which require commands to be typed on a computer keyboard.[2]

Parts of a GUI

Traditionally, GUI's have windows, icons, menu's and a pointer.

  • A window runs a self-contained program, isolated from other programs that (if in a multi-program operating system) run at the same time in other windows.
  • An icon acts as a shortcut to an action the computer performs (e.g., execute a program or task).
  • A menu is a text or icon-based selection system that selects and executes programs or tasks.
  • The pointer is an onscreen symbol that represents movement of a physical device that the user controls to select icons, data elements, etc.

This style of system improves human–computer interaction (HCI) by emulating real-world interactions and providing better ease of use for non-technical people. Users can carry skill at a standardized interface from one application to another[3]



References