Moving around a small grid: Difference between revisions
Line 85: | Line 85: | ||
current_player_position = grid.index(5) | current_player_position = grid.index(5) | ||
grid.insert(current_player_position - 25, grid.pop(current_player_position)) | grid.insert(current_player_position - 25, grid.pop(current_player_position)) | ||
print("The new player is at position " + str(grid.index(5))) | print("The new player is at position " + str(grid.index(5))) | ||
elif where_do_you_want_go == "down": | |||
# | |||
# let's make sure we are not at the bottom row, which is 600 to 624 | |||
# | |||
if grid.index(5) >=600: | |||
print("You can't go down anymore.") | |||
else: | |||
print("The player is at position " + str(grid.index(5))) | |||
current_player_position = grid.index(5) | |||
grid.insert(current_player_position + 25, grid.pop(current_player_position)) | |||
print("The new player is at position " + str(grid.index(5))) | |||
elif where_do_you_want_go == "right": | |||
# | |||
# let's make sure we are not at the bottom row, which is 600 to 624 | |||
# | |||
if grid.index(5) % 25 == 24: | |||
print("You can't go right anymore.") | |||
else: | |||
print("The player is at position " + str(grid.index(5))) | |||
current_player_position = grid.index(5) | |||
grid.insert(current_player_position + 1, grid.pop(current_player_position)) | |||
print("The new player is at position " + str(grid.index(5))) | |||
elif where_do_you_want_go == "left": | |||
# | |||
# let's make sure we are not at the bottom row, which is 600 to 624 | |||
# | |||
if grid.index(5) % 25 == 0: | |||
print("You can't go left anymore.") | |||
else: | |||
print("The player is at position " + str(grid.index(5))) | |||
current_player_position = grid.index(5) | |||
grid.insert(current_player_position - 1, grid.pop(current_player_position)) | |||
print("The new player is at position " + str(grid.index(5))) | |||
return | return | ||
Line 98: | Line 134: | ||
elif choice == "help": | elif choice == "help": | ||
help() | help() | ||
elif choice == " | elif choice == "u": | ||
move('up') | move('up') | ||
elif choice == " | elif choice == "r": | ||
# not yet implemented! | # not yet implemented! | ||
move('right') | move('right') | ||
elif choice == " | elif choice == "l": | ||
# not yet implemented! | # not yet implemented! | ||
move('left') | move('left') | ||
elif choice == " | elif choice == "d": | ||
# not yet implemented! | # not yet implemented! | ||
move('down') | move('down') | ||
return | return | ||
main() | main() | ||
Revision as of 10:03, 22 March 2016
This is a problem set. Some of these are easy, others are far more difficult. The purpose of these problems sets are to HELP YOU THINK THROUGH problems. The solution is at the bottom of this page, but please don't look at it until you have tried (and failed) at least three or four times.
The Problem[edit]
This problem is designed to test your skill and knowledge of functions, variables and computational thinking.
You have a simple 10 x 10 grid, with your character at the center (5,5). You can move up, down, left and right. Add:
- terrain
- a bad guy
- combat
- basic AI
- basic statistics for the bad guy (or you) like Hit Points, Armour, Power, etc...
Some Code to Get You Started[edit]
import random
grid = []
# let's make our map. We are making a 25 x 25 map
# for our terrain, we are going to randomly insert a number from 1 to 4
#
# 1 is normal ground
# 2 is normal ground
# 3 is a tree
# 4 is a mountain
# 5 is the player
#
#
for i in range(0,625):
grid.append(random.randrange(1,5))
# now we place the player
grid.insert(317,5)
# and let's keep track of where the player is.
current_player_location = 317
#
# remember we have a 25 x 25 grid, which we are representing in a simple list.
# this means row 1 is 0 to 24, row 2 is 25 to 49, row 3 is 50 to 74, etc...
# You should remember this when you work on the move code.
#
def draw_board():
row = 0
for i in range(0,625):
if grid[i] == 1:
print("..."),
elif grid[i] == 2:
print("..."),
elif grid[i] == 3:
print(".*."),
elif grid[i] == 4:
print(".^."),
elif grid[i] == 5:
print("[T]"),
else:
print("ERR"),
row = row + 1
if row == 25:
print ("\n")
row = 0
return
def move(where_do_you_want_go):
global current_player_location
if where_do_you_want_go == "up":
#
# let's make sure we are not at the top row, which is 0 to 24
#
if grid.index(5) <=25:
print("You can't go up anymore.")
else:
print("The player is at position " + str(grid.index(5)))
current_player_position = grid.index(5)
grid.insert(current_player_position - 25, grid.pop(current_player_position))
print("The new player is at position " + str(grid.index(5)))
elif where_do_you_want_go == "down":
#
# let's make sure we are not at the bottom row, which is 600 to 624
#
if grid.index(5) >=600:
print("You can't go down anymore.")
else:
print("The player is at position " + str(grid.index(5)))
current_player_position = grid.index(5)
grid.insert(current_player_position + 25, grid.pop(current_player_position))
print("The new player is at position " + str(grid.index(5)))
elif where_do_you_want_go == "right":
#
# let's make sure we are not at the bottom row, which is 600 to 624
#
if grid.index(5) % 25 == 24:
print("You can't go right anymore.")
else:
print("The player is at position " + str(grid.index(5)))
current_player_position = grid.index(5)
grid.insert(current_player_position + 1, grid.pop(current_player_position))
print("The new player is at position " + str(grid.index(5)))
elif where_do_you_want_go == "left":
#
# let's make sure we are not at the bottom row, which is 600 to 624
#
if grid.index(5) % 25 == 0:
print("You can't go left anymore.")
else:
print("The player is at position " + str(grid.index(5)))
current_player_position = grid.index(5)
grid.insert(current_player_position - 1, grid.pop(current_player_position))
print("The new player is at position " + str(grid.index(5)))
return
def main():
while True:
draw_board()
choice = raw_input("What do you want to do (type help for help) > ")
if choice == "99":
break
elif choice == "help":
help()
elif choice == "u":
move('up')
elif choice == "r":
# not yet implemented!
move('right')
elif choice == "l":
# not yet implemented!
move('left')
elif choice == "d":
# not yet implemented!
move('down')
return
main()
Take This Farther[edit]
You want to go farther?
- add color to this.
- add many types of different entities (google nethack)
- move the board to 50 x 50
- add an option to SAVE / RESTORE a game
How you will be assessed[edit]
Every problem set is a formative assignment. Please click here to see how you will be graded