Moving around a small grid: Difference between revisions
Line 21: | Line 21: | ||
grid = [] | grid = [] | ||
# let's make our map. We are making a 25 x 25 map | # let's make our map. We are making a 25 x 25 map | ||
Line 31: | Line 30: | ||
# 4 is a mountain | # 4 is a mountain | ||
# 5 is the player | # 5 is the player | ||
for i in range(0,625): | for i in range(0,625): | ||
grid.append(random.randrange(1,5)) | grid.append(random.randrange(1,5)) | ||
# now we place the player | # now we place the player | ||
grid.insert(317,5) | grid.insert(317,5) | ||
Line 45: | Line 41: | ||
current_player_location = 317 | current_player_location = 317 | ||
# this is for fun: | |||
# | # | ||
Line 75: | Line 75: | ||
def move(where_do_you_want_go): | def move(where_do_you_want_go): | ||
global current_player_location | global current_player_location | ||
current_player_position = grid.index(5) | |||
if where_do_you_want_go == "up": | if where_do_you_want_go == "up": | ||
# | # | ||
Line 81: | Line 82: | ||
if grid.index(5) <=25: | if grid.index(5) <=25: | ||
print("You can't go up anymore.") | print("You can't go up anymore.") | ||
elif grid[current_player_position - 25] == 3 or grid[current_player_position - 25] == 4: | |||
print("You cannot go up, as there is an obstacle in your path!") | |||
else: | else: | ||
print("The player is at position " + str(grid.index(5))) | print("The player is at position " + str(grid.index(5))) | ||
current_player_position = | grid[current_player_position - 25] = 5 | ||
grid | grid[current_player_position] = 1 | ||
print("The new player is at position " + str(grid.index(5))) | print("The new player is at position " + str(grid.index(5))) | ||
elif where_do_you_want_go == "down": | elif where_do_you_want_go == "down": | ||
current_player_position = grid.index(5) | |||
# | # | ||
# let's make sure we are not at the bottom row, which is 600 to 624 | # let's make sure we are not at the bottom row, which is 600 to 624 | ||
Line 93: | Line 97: | ||
if grid.index(5) >=600: | if grid.index(5) >=600: | ||
print("You can't go down anymore.") | print("You can't go down anymore.") | ||
elif grid[current_player_position + 25] == 3 or grid[current_player_position + 25] == 4: | |||
print("You cannot move down, as there is an obstacle in your path!") | |||
else: | else: | ||
print("The player is at position " + str(grid.index(5))) | print("The player is at position " + str(grid.index(5))) | ||
current_player_position = | grid[current_player_position + 25] = 5 | ||
grid | grid[current_player_position] = 1 | ||
print("The new player is at position " + str(grid.index(5))) | print("The new player is at position " + str(grid.index(5))) | ||
elif where_do_you_want_go == "right": | elif where_do_you_want_go == "right": | ||
current_player_position = grid.index(5) | |||
# | # | ||
# let's make sure we are not at the bottom row, which is 600 to 624 | # let's make sure we are not at the bottom row, which is 600 to 624 | ||
Line 105: | Line 112: | ||
if grid.index(5) % 25 == 24: | if grid.index(5) % 25 == 24: | ||
print("You can't go right anymore.") | print("You can't go right anymore.") | ||
elif grid[current_player_position + 1] == 3 or grid[current_player_position + 1] == 4: | |||
print("You cannot move right, as there is an obstacle in your path!") | |||
else: | else: | ||
print("The player is at position " + str(grid.index(5))) | print("The player is at position " + str(grid.index(5))) | ||
grid.insert(current_player_position + 1, grid.pop(current_player_position)) | |||
grid.insert(current_player_position + 1, grid.pop(current_player_position)) | |||
print("The new player is at position " + str(grid.index(5))) | print("The new player is at position " + str(grid.index(5))) | ||
elif where_do_you_want_go == "left": | elif where_do_you_want_go == "left": | ||
current_player_position = grid.index(5) | |||
# | # | ||
# let's make sure we are not at the bottom row, which is 600 to 624 | # let's make sure we are not at the bottom row, which is 600 to 624 | ||
Line 117: | Line 126: | ||
if grid.index(5) % 25 == 0: | if grid.index(5) % 25 == 0: | ||
print("You can't go left anymore.") | print("You can't go left anymore.") | ||
elif grid[current_player_position - 1] == 3 or grid[current_player_position - 1] == 4: | |||
print("You cannot move left, as there is an obstacle in your path!") | |||
else: | else: | ||
print("The player is at position " + str(grid.index(5))) | print("The player is at position " + str(grid.index(5))) | ||
grid.insert(current_player_position - 1, grid.pop(current_player_position)) | grid.insert(current_player_position - 1, grid.pop(current_player_position)) | ||
print("The new player is at position " + str(grid.index(5))) | print("The new player is at position " + str(grid.index(5))) | ||
return | return | ||
def inventory(): | |||
inventory = {'axe':1, 'pick axe':1, 'food':10} | |||
print("\n-------------- Player Inventory -------------- ") | |||
print("You are carrying: ") | |||
for i in inventory: | |||
print i, ':', inventory[i] | |||
print("\n-------------- Player Inventory --------------\n ") | |||
return | |||
Line 137: | Line 157: | ||
move('up') | move('up') | ||
elif choice == "r": | elif choice == "r": | ||
move('right') | move('right') | ||
elif choice == "l": | elif choice == "l": | ||
move('left') | move('left') | ||
elif choice == "d": | elif choice == "d": | ||
move('down') | |||
move('down') | elif choice == "i": | ||
inventory() | |||
return | return | ||
main() | main() | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 21:02, 22 March 2016
![](/images/d/d1/Square.png)
This a problem set for you to work through [1]
This is a problem set. Some of these are easy, others are far more difficult. The purpose of these problems sets are to HELP YOU THINK THROUGH problems. The solution is at the bottom of this page, but please don't look at it until you have tried (and failed) at least three or four times.
The Problem[edit]
This problem is designed to test your skill and knowledge of functions, variables and computational thinking.
You have a simple 10 x 10 grid, with your character at the center (5,5). You can move up, down, left and right. Add:
- terrain
- a bad guy
- combat
- basic AI
- basic statistics for the bad guy (or you) like Hit Points, Armour, Power, etc...
Some Code to Get You Started[edit]
import random
grid = []
# let's make our map. We are making a 25 x 25 map
# for our terrain, we are going to randomly insert a number from 1 to 4
#
# 1 is normal ground
# 2 is normal ground
# 3 is a tree
# 4 is a mountain
# 5 is the player
for i in range(0,625):
grid.append(random.randrange(1,5))
# now we place the player
grid.insert(317,5)
# and let's keep track of where the player is.
current_player_location = 317
# this is for fun:
#
# remember we have a 25 x 25 grid, which we are representing in a simple list.
# this means row 1 is 0 to 24, row 2 is 25 to 49, row 3 is 50 to 74, etc...
# You should remember this when you work on the move code.
#
def draw_board():
row = 0
for i in range(0,625):
if grid[i] == 1:
print("..."),
elif grid[i] == 2:
print("..."),
elif grid[i] == 3:
print(".*."),
elif grid[i] == 4:
print(".^."),
elif grid[i] == 5:
print("[T]"),
else:
print("ERR"),
row = row + 1
if row == 25:
print ("\n")
row = 0
return
def move(where_do_you_want_go):
global current_player_location
current_player_position = grid.index(5)
if where_do_you_want_go == "up":
#
# let's make sure we are not at the top row, which is 0 to 24
#
if grid.index(5) <=25:
print("You can't go up anymore.")
elif grid[current_player_position - 25] == 3 or grid[current_player_position - 25] == 4:
print("You cannot go up, as there is an obstacle in your path!")
else:
print("The player is at position " + str(grid.index(5)))
grid[current_player_position - 25] = 5
grid[current_player_position] = 1
print("The new player is at position " + str(grid.index(5)))
elif where_do_you_want_go == "down":
current_player_position = grid.index(5)
#
# let's make sure we are not at the bottom row, which is 600 to 624
#
if grid.index(5) >=600:
print("You can't go down anymore.")
elif grid[current_player_position + 25] == 3 or grid[current_player_position + 25] == 4:
print("You cannot move down, as there is an obstacle in your path!")
else:
print("The player is at position " + str(grid.index(5)))
grid[current_player_position + 25] = 5
grid[current_player_position] = 1
print("The new player is at position " + str(grid.index(5)))
elif where_do_you_want_go == "right":
current_player_position = grid.index(5)
#
# let's make sure we are not at the bottom row, which is 600 to 624
#
if grid.index(5) % 25 == 24:
print("You can't go right anymore.")
elif grid[current_player_position + 1] == 3 or grid[current_player_position + 1] == 4:
print("You cannot move right, as there is an obstacle in your path!")
else:
print("The player is at position " + str(grid.index(5)))
grid.insert(current_player_position + 1, grid.pop(current_player_position))
print("The new player is at position " + str(grid.index(5)))
elif where_do_you_want_go == "left":
current_player_position = grid.index(5)
#
# let's make sure we are not at the bottom row, which is 600 to 624
#
if grid.index(5) % 25 == 0:
print("You can't go left anymore.")
elif grid[current_player_position - 1] == 3 or grid[current_player_position - 1] == 4:
print("You cannot move left, as there is an obstacle in your path!")
else:
print("The player is at position " + str(grid.index(5)))
grid.insert(current_player_position - 1, grid.pop(current_player_position))
print("The new player is at position " + str(grid.index(5)))
return
def inventory():
inventory = {'axe':1, 'pick axe':1, 'food':10}
print("\n-------------- Player Inventory -------------- ")
print("You are carrying: ")
for i in inventory:
print i, ':', inventory[i]
print("\n-------------- Player Inventory --------------\n ")
return
def main():
while True:
draw_board()
choice = raw_input("What do you want to do (type help for help) > ")
if choice == "99":
break
elif choice == "help":
help()
elif choice == "u":
move('up')
elif choice == "r":
move('right')
elif choice == "l":
move('left')
elif choice == "d":
move('down')
elif choice == "i":
inventory()
return
main()
Take This Farther[edit]
You want to go farther?
- add color to this.
- add many types of different entities (google nethack)
- move the board to 50 x 50
- add an option to SAVE / RESTORE a game
How you will be assessed[edit]
Every problem set is a formative assignment. Please click here to see how you will be graded