Problems with usability: Difference between revisions

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   - Possible Cause: Assess whether calibration issues or poor interface design lead to frequent input errors.
   - Possible Cause: Assess whether calibration issues or poor interface design lead to frequent input errors.


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== Laptops ==  
== Laptops ==  
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   - Possible Cause: Explain how poor ventilation or inefficient thermal management in design contributes to this issue.
   - Possible Cause: Explain how poor ventilation or inefficient thermal management in design contributes to this issue.


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== 3. Tablets ==
== 3. Tablets ==
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   - Possible Cause: Justify whether this limitation stems from hardware constraints or software prioritization.
   - Possible Cause: Justify whether this limitation stems from hardware constraints or software prioritization.


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== 4. Smartwatches ==  
== 4. Smartwatches ==  
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   - Possible Cause: Explore how energy-intensive features, like constant connectivity, drain the battery.
   - Possible Cause: Explore how energy-intensive features, like constant connectivity, drain the battery.


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== Gaming Consoles ==
== Gaming Consoles ==

Latest revision as of 09:19, 20 November 2024

System Fundamentals[1]


Mobile Phones[edit]

- Problem: Small screen size.

 - Impact: Harder to read text, view images, or use touch-based controls.
 - Possible Cause: Examine how screen size affects user interaction in apps and websites not designed for responsiveness.

- Problem: Touchscreen sensitivity.

 - Impact: Mis-taps lead to unintended actions or navigation.
 - Possible Cause: Assess whether calibration issues or poor interface design lead to frequent input errors.


Laptops[edit]

- Problem: Trackpad usability.

 - Impact: Users find it difficult to control the cursor precisely.
 - Possible Cause: Determine whether low sensitivity settings or hardware design flaws cause inaccuracy.

- Problem: Overheating during prolonged use.

 - Impact: Device becomes uncomfortable or throttles performance.
 - Possible Cause: Explain how poor ventilation or inefficient thermal management in design contributes to this issue.


3. Tablets[edit]

- Problem: Heavy weight for prolonged handheld use.

 - Impact: Users experience physical strain while using the device.
 - Possible Cause: Investigate if material choice or size optimization can improve ergonomics.

- Problem: Limited multitasking functionality compared to laptops.

 - Impact: Reduces productivity for users needing multiple open applications.
 - Possible Cause: Justify whether this limitation stems from hardware constraints or software prioritization.


4. Smartwatches[edit]

- Problem: Small input area.

 - Impact: Difficulties in typing or navigating menus.
 - Possible Cause: Evaluate alternative input methods, such as voice or gestures, for improved usability.

- Problem: Short battery life.

 - Impact: Frequent charging reduces convenience.
 - Possible Cause: Explore how energy-intensive features, like constant connectivity, drain the battery.


Gaming Consoles[edit]

- Problem: Complex controller layouts.

 - Impact: New users struggle to remember button mappings.
 - Possible Cause: Discuss whether this complexity is due to game design or a lack of standardization.

- Problem: Online connectivity issues.

 - Impact: Players experience interruptions during multiplayer sessions.
 - Possible Cause: Examine whether server limitations or poor network code exacerbate this problem.


Standards[edit]

  • Identify a range of usability problems with commonly used digital devices


References[edit]