Images in memory and the 3D visualization: Difference between revisions
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The more complex the model, the more computational resources are required to render (create) the visualization. | The more complex the model, the more computational resources are required to render (create) the visualization. | ||
== Helpful Links == | |||
* Please look at this for an example of a pretty simple 3D model: https://threejs.org/examples/#webgl_loader_assimp | |||
* | |||
== Standards == | == Standards == |
Revision as of 09:22, 21 January 2019
3D visualizations must be built (or constructed) from a mathematical representation of an object. These objects must then be rendered into 3D models. In general only the face of the object you are viewing is visible, and as the object starts to turn (or move) the face you are about to view starts to be rendered.
The more complex the model, the more computational resources are required to render (create) the visualization.
Helpful Links[edit]
- Please look at this for an example of a pretty simple 3D model: https://threejs.org/examples/#webgl_loader_assimp
Standards[edit]
- Outline the relationship between the images in memory and the 3D visualization.