Bounding boxes

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Case study notes[1]

Introduction[edit]

Bounding boxes are imaginary boxes that are around objects that are being checked for collision, like pedestrians on or close to the road, other vehicles and signs. There is a 2D coordinate system and a 3D coordinate system that are both being used. The first picture in the "Pictures" section is an example of a 3D coordinate system.

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How does it work or a deeper look[edit]

  • If you are discussing a THING YOU CAN TOUCH, you must explain how it works, and the parts it is made of. Google around for an "exploded technical diagram" of your thing, maybe like this example of an MRI It is likely you will reference outside links. Please attribute your work.
  • If you are discussing a PROCESS OR ABSTRACT CONCEPT (like fuzzy logic) you must deeply explain how it works.

Examples[edit]

Bounding boxes are used by cars to not collide with other objects, here is a example about a car driving around with first a 2D coordinate system then a 3D coordinate system:https://www.youtube.com/watch?v=O9OMIL0NwYk

Bounding boxes are also used within many video games. In many shooters, they are known as "hit boxes" which is where the player can shoot the enemy to damage them. In the Third picture below, you see the hit boxes of the player in the popular shooter: "CS:GO."

Please include some example of how your concept is actually used. Your example must include WHERE it is used, and WHAT IS BENEFIT of it being used.

Pictures, diagrams[edit]

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External links[edit]

  • It would be helpful
  • to include many links
  • to other internet resources
  • to help fellow students
  • Please make sure the content is good
  • and don't link to a google search results, please

References[edit]

https://www.youtube.com/watch?v=O9OMIL0NwYk&t=277s