Computer modeling: Difference between revisions

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* To train people to use a system without putting them at risk (Learning to fly an airplane is very difficult and mistake will be made. In a real plane mistakes could be fatal!)
* To train people to use a system without putting them at risk (Learning to fly an airplane is very difficult and mistake will be made. In a real plane mistakes could be fatal!)
* To investigate a system in great detail (A model of a system can be zoomed in/out or rotated. Time can be stopped, rewound, etc.)
* To investigate a system in great detail (A model of a system can be zoomed in/out or rotated. Time can be stopped, rewound, etc.)
== Constructing a model ==
Model Construction Principle<ref>https://serc.carleton.edu/sp/library/mea/what.html</ref>: Problems must be designed to allow for the creation of a model dealing with:
* Elements
* Relationships and operations between these elements
* Patterns and rules governing these relationships


== What is a useful model? ==
== What is a useful model? ==

Revision as of 10:38, 13 October 2020

Modeling & Simulation[1]
A computer model is an abstract mathematic representations of a real-world event, system, behavior, or natural phenomenon. A computer model is designed to behave just like the real-life system. The more accurate the model, the closer it matches real-life.  [2]
A computer model is a translation of objects or phenomena from the real world into mathematical equations.[3]

Thanks to https://www.igcseict.info for the content below. A model might be used:

  • To test a system without having to create the system for real (Building real-life systems can be expensive, and take a long time)
  • To predict what might happen to a system in the future (An accurate model allows us to go forward in virtual time to see what the system will be doing in the future)
  • To train people to use a system without putting them at risk (Learning to fly an airplane is very difficult and mistake will be made. In a real plane mistakes could be fatal!)
  • To investigate a system in great detail (A model of a system can be zoomed in/out or rotated. Time can be stopped, rewound, etc.)

Constructing a model[edit]

Model Construction Principle[4]: Problems must be designed to allow for the creation of a model dealing with:

  • Elements
  • Relationships and operations between these elements
  • Patterns and rules governing these relationships

What is a useful model?[edit]

Do I have a model?[edit]

  1. I have identified important features of whatever events I hope to represent.
  2. I identified rules that control those features and their relationships.
  3. I have expressed those rules with math.
  4. I have adjusted for how likely each factor is.

Standards[edit]

  • Define the term computer modelling.


References[edit]