Images in memory and the 3D visualization

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Revision as of 10:13, 21 January 2019 by Mr. MacKenty (talk | contribs)
Modeling & Simulation[1]

3D visualizations must be built (or constructed) from a mathematical representation of an object. These objects must then be rendered into 3D models. In general only the face of the object you are viewing is visible, and as the object starts to turn (or move) the face you are about to view starts to be rendered.

The more complex the model, the more computational resources are required to render (create) the visualization.

Standards[edit]

  • Outline the relationship between the images in memory and the 3D visualization.

References[edit]