Programming: Difference between revisions
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[[File:Exclamation.png]] This is one of '''the most important ideas''' you can remember: | [[File:Exclamation.png]] This is one of '''the most important ideas''' you can remember: | ||
'''Decompose''' a problem into smaller parts, ''' | '''Decompose''' a problem into smaller parts, '''diagram''' a problem. Learn to think '''sequentially''' | ||
</blockquote> | </blockquote> | ||
</center> | </center> | ||
[[file:computation.png|right|frame|Programming<ref>http://www.flaticon.com/</ref>]] | [[file:computation.png|right|frame|Programming<ref>http://www.flaticon.com/</ref>]] | ||
== Introduction to programming == | |||
Programming is the issuing of instructions to a computer. You must learn how to issue instructions to a computer. | Programming is the issuing of instructions to a computer. You must learn how to issue instructions to a computer. | ||
* [[What is a programming language?]] | * [[What is a programming language?]] | ||
* [[Compiler]] | * [[Compiler]] | ||
== Basic understanding == | == Basic understanding == | ||
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* [[Constants]] | * [[Constants]] | ||
== | == Primitive data types == | ||
In computer science and computer programming, a data type or simply type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support various types of data, for example: real, integer or Boolean.<ref>https://en.wikipedia.org/wiki/Data_type</ref> | |||
The list below describes some of the more common primitive data types | |||
* [[Objects]] | * [[Objects]] | ||
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* [[Arrays]] | * [[Arrays]] | ||
* [[Collections]] | * [[Collections]] | ||
* [[Linked list]] | |||
* [[Lists]] | * [[Lists]] | ||
* [[Dictionaries]] | * [[Dictionaries]] | ||
* [[Sets]] | * [[Sets]] | ||
* [[Tuple]] | |||
== Control == | == Control Flow == | ||
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. <ref>https://en.wikipedia.org/wiki/Control_flow</ref> | |||
* [[Conditionals]] | * [[Conditionals]] | ||
** [[Operators]] | ** [[Operators]] | ||
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* [[Algorithms]] | * [[Algorithms]] | ||
* [[Functions]] | * [[Functions]] | ||
== Other important ideas in programming == | == Other important ideas in programming == | ||
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* [[Design Patterns]] | * [[Design Patterns]] | ||
* [[Object-Oriented Programming]] | * [[Object-Oriented Programming]] | ||
* [[Working with files]] | |||
== References == | == References == |
Revision as of 11:10, 23 January 2019
This is one of the most important ideas you can remember:
Decompose a problem into smaller parts, diagram a problem. Learn to think sequentially
Introduction to programming[edit]
Programming is the issuing of instructions to a computer. You must learn how to issue instructions to a computer.
Basic understanding[edit]
Primitive data types[edit]
In computer science and computer programming, a data type or simply type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support various types of data, for example: real, integer or Boolean.[2]
The list below describes some of the more common primitive data types
Common data structures[edit]
Control Flow[edit]
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. [3]
Basic program organization[edit]