Reinforcement learning

From Computer Science Wiki

Reinforcement learning is a type of machine learning algorithm that allows an agent to learn by interacting with its environment and receiving feedback in the form of rewards or punishments. It is based on the idea of using trial and error to learn a task or optimize a given objective.

In reinforcement learning, an agent learns by taking actions in an environment and receiving rewards or punishments based on the outcomes of these actions. The goal of the agent is to learn a policy that maximizes the expected reward over time. This policy is a set of rules or strategies that the agent can use to decide which actions to take in different states of the environment.

To learn the optimal policy, the agent uses an algorithm called a reinforcement learning algorithm, which updates the agent's policy based on the rewards or punishments that it receives after taking actions. The algorithm adjusts the policy in a way that maximizes the expected reward over time, based on the observations and experiences of the agent.

Reinforcement learning has been applied to a wide range of problems, including robotics, control systems, and games. It is particularly useful for problems where the environment is complex or unknown, and where it is difficult or impractical to define a set of rules or strategies in advance.

Some examples of reinforcement learning algorithms include Q-learning, SARSA, and actor-critic algorithms. These algorithms are used to update the agent's policy based on the observations and experiences of the agent, and can be implemented using various techniques, such as value iteration, policy iteration, or temporal difference learning.