Socket: Difference between revisions

From Computer Science Wiki
(Created page with "<center> <blockquote style="padding: 5px; background-color: #FFF8DC; border: solid thin gray;"> File:Exclamation.png This is student work which has not yet been approve...")
 
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
<center>
== Introduction ==
<blockquote style="padding: 5px; background-color: #FFF8DC; border: solid thin gray;">
Sockets are a critical component in network programming, serving as endpoints for exchanging data across a computer network. They allow different processes, possibly on different machines, to communicate, forming the backbone of internet and intranet communication.
  [[File:Exclamation.png]] This is student work which has not yet been approved as correct by the instructor
</blockquote>
</center>


[[file:Studying.png|right|frame|Case study notes<ref>http://www.flaticon.com/</ref>]]
== Understanding Sockets ==
=== Definition ===
A socket is an interface between application layer and transport layer within a network stack. It allows an application to send and receive data over network protocols like TCP/IP.


== Introduction ==
=== How Sockets Work ===
Sockets enable communication between two different processes on the same or different machines. To achieve this, each socket is bound to a specific port number and IP address, creating a unique identifier for the communication endpoint.


Please write a clear, concise description of your topic here.You will likely reference your introduction from somewhere else. Please use the following syntax at the end of each of your ideas. '''IT IS CRITICAL YOU ATTRIBUTE''' others work. Your introduction should be factual. No more than 3 or 4 sentences, please. Because you are not an expert in your topic, I expect you to triangulate your information. LOTS OF LINK TO OTHER RESOURCES PLEASE! If you do not use a section, please delete it. Your finished page should only have information which explains your topic.  
== Types of Sockets ==
=== Stream Sockets (TCP Sockets) ===
* '''Characteristics''': Connection-oriented, reliable, and guarantee that data will arrive in order and without duplication.
* '''Usage''': Commonly used in applications where reliable and ordered delivery of data is crucial, such as web servers, database servers, and email transfer.


<nowiki>
=== Datagram Sockets (UDP Sockets) ===
<ref>the url I cited by material from</ref>
* '''Characteristics''': Connectionless, less reliable, and do not guarantee order or delivery of data.
</nowiki>
* '''Usage''': Suited for applications where speed and efficiency are more critical than reliability of data transfer, like video streaming, online gaming, or VoIP.


== How does it work or a deeper look ==
== Socket Life Cycle ==
=== Creation ===
A socket is created with specified parameters, including the domain (like IPv4 or IPv6), type (stream or datagram), and protocol (typically TCP or UDP).


* If you are discussing a THING YOU CAN TOUCH, you must explain how it works, and the parts it is made of. Google around for an "exploded technical diagram" of your thing, [http://cdiok.com/wp-content/uploads/2012/01/MRI-Technology.jpg maybe like this example of an MRI]  It is likely you will reference outside links. Please attribute your work.
=== Binding ===
* If you are discussing a PROCESS OR ABSTRACT CONCEPT (like [[fuzzy logic]]) you must deeply explain how it works.
A server socket is bound to a specific address, which includes an IP address and a port number. This step is crucial for the server to define where it should listen for incoming requests.


== Examples ==  
=== Listening ===
After binding, the server socket listens for incoming connections, setting up a queue for connections if multiple clients attempt to connect simultaneously.


Please include some example of how your concept is actually used. Your example must include WHERE it is used, and WHAT IS BENEFIT of it being used.
=== Accepting Connections ===
The server accepts a connection request from a client, resulting in the creation of a new socket dedicated to that particular connection. This allows the server to continue listening for new requests on the original socket.


== Pictures, diagrams ==
=== Data Transfer ===
Once a connection is established, data can be sent and received between the server and client over the network.


Pictures and diagrams go a LONG way to helping someone understand a topic. Especially if your topic is a little abstract or complex. Using a picture or diagram is a two part process:
=== Closing the Socket ===
After the communication is complete, the socket is closed. This step is essential to free up system resources and avoid potential security risks.


# [https://www.mediawiki.org/wiki/Help:Managing_files upload a file]
== Advanced Concepts ==
# [https://www.mediawiki.org/wiki/Help:Images use the file on a wiki page]
=== Non-blocking Sockets ===
Non-blocking sockets return control to the application immediately, whether the operation is complete or not. This behavior is different from blocking sockets, which wait until the operation completes before returning control.


== External links ==
=== Secure Sockets (SSL/TLS) ===
Secure sockets layer (SSL) and transport layer security (TLS) are protocols for encrypting information sent over a socket. This is crucial for secure communications, such as in HTTPS.


* It would be helpful
== Security Considerations ==
* to include many links
* Always validate data received over a socket to prevent security vulnerabilities.
* to other internet resources
* Implement proper error handling to avoid crashes or unwanted behavior in case of network issues.
* to help fellow students
* Be cautious with socket exposure to public networks to prevent attacks like Denial of Service (DoS).
* Please make sure the content is good
* and don't link to a google search results, please


== References ==
== Conclusion ==
Sockets are a cornerstone of network programming, enabling applications to communicate over a network. Understanding their operation, types, and best practices is essential for any network-based application development.


<references />
== See also ==


[[Category:2019 case study]]
* [[Ports]]
[[Category:Student created article]]

Latest revision as of 00:03, 23 January 2024

Introduction[edit]

Sockets are a critical component in network programming, serving as endpoints for exchanging data across a computer network. They allow different processes, possibly on different machines, to communicate, forming the backbone of internet and intranet communication.

Understanding Sockets[edit]

Definition[edit]

A socket is an interface between application layer and transport layer within a network stack. It allows an application to send and receive data over network protocols like TCP/IP.

How Sockets Work[edit]

Sockets enable communication between two different processes on the same or different machines. To achieve this, each socket is bound to a specific port number and IP address, creating a unique identifier for the communication endpoint.

Types of Sockets[edit]

Stream Sockets (TCP Sockets)[edit]

  • Characteristics: Connection-oriented, reliable, and guarantee that data will arrive in order and without duplication.
  • Usage: Commonly used in applications where reliable and ordered delivery of data is crucial, such as web servers, database servers, and email transfer.

Datagram Sockets (UDP Sockets)[edit]

  • Characteristics: Connectionless, less reliable, and do not guarantee order or delivery of data.
  • Usage: Suited for applications where speed and efficiency are more critical than reliability of data transfer, like video streaming, online gaming, or VoIP.

Socket Life Cycle[edit]

Creation[edit]

A socket is created with specified parameters, including the domain (like IPv4 or IPv6), type (stream or datagram), and protocol (typically TCP or UDP).

Binding[edit]

A server socket is bound to a specific address, which includes an IP address and a port number. This step is crucial for the server to define where it should listen for incoming requests.

Listening[edit]

After binding, the server socket listens for incoming connections, setting up a queue for connections if multiple clients attempt to connect simultaneously.

Accepting Connections[edit]

The server accepts a connection request from a client, resulting in the creation of a new socket dedicated to that particular connection. This allows the server to continue listening for new requests on the original socket.

Data Transfer[edit]

Once a connection is established, data can be sent and received between the server and client over the network.

Closing the Socket[edit]

After the communication is complete, the socket is closed. This step is essential to free up system resources and avoid potential security risks.

Advanced Concepts[edit]

Non-blocking Sockets[edit]

Non-blocking sockets return control to the application immediately, whether the operation is complete or not. This behavior is different from blocking sockets, which wait until the operation completes before returning control.

Secure Sockets (SSL/TLS)[edit]

Secure sockets layer (SSL) and transport layer security (TLS) are protocols for encrypting information sent over a socket. This is crucial for secure communications, such as in HTTPS.

Security Considerations[edit]

  • Always validate data received over a socket to prevent security vulnerabilities.
  • Implement proper error handling to avoid crashes or unwanted behavior in case of network issues.
  • Be cautious with socket exposure to public networks to prevent attacks like Denial of Service (DoS).

Conclusion[edit]

Sockets are a cornerstone of network programming, enabling applications to communicate over a network. Understanding their operation, types, and best practices is essential for any network-based application development.

See also[edit]