The big ideas in system fundamentals are:
- 1.1.1 Identify the context for which a new system is planned. Level: 2
- 1.1.2 Describe the need for change management. Level: 2
- 1.1.3 Outline compatibility issues resulting from situations including legacy systems or business mergers. Level: 2
- 1.1.4 Compare the implementation of systems using a client’s hardware with hosting systems remotely. Level: 3
- 1.1.5 Evaluate alternative installation processes. Level: 3
- 1.1.6 Discuss problems that may arise as a part of data migration. Level: 3
- 1.1.7 Suggest various types of testing. Level: 3
- 1.1.8 Describe the importance of user documentation. Level: 2
- 1.1.9 Evaluate different methods of providing user documentation. Level: 3
- 1.1.10 Evaluate different methods of delivering user training. Level: 3
- 1.1.11 Identify a range of causes of data loss. Level: 2
- 1.1.12 Outline the consequences of data loss in a specified situation. Level: 2
- 1.1.13 Describe a range of methods that can be used to prevent data loss. Level: 2
- 1.1.14 Describe strategies for managing releases and updates. Level: 2
- 1.2.1 Define the terms: hardware, software, peripheral, network, human resources. Level: 1
- 1.2.2 Describe the roles that a computer can take in a networked world. Level: 2
- 1.2.3 Discuss the social and ethical issues associated with a networked world. Level: 3
- 1.2.4 Identify the relevant stakeholders when planning a new system. Level: 2
- 1.2.5 Describe methods of obtaining requirements from stakeholders. Level: 2
- 1.2.6 Describe appropriate techniques for gathering the information needed to arrive at a workable solution. Level: 2
- 1.2.7 Construct suitable representations to illustrate system requirements. Level: 3
- 1.2.8 Describe the purpose of prototypes to demonstrate the proposed system to the client. Level: 2
- 1.2.9 Discuss the importance of iteration during the design process. Level: 3
- 1.2.10 Explain the possible consequences of failing to involve the end-user in the design process. Level: 3
- 1.2.11 Discuss the social and ethical issues associated with the introduction of new IT systems. Level: 3
- 1.2.12 Define the term usability. Level: 1
- 1.2.13 Identify a range of usability problems with commonly used digital devices. Level: 2
- 1.2.14 Identify methods that can be used to improve the accessibility of systems. Level: 2
- 1.2.15 Identify a range of usability problems that can occur in a system. Level: 2
- 1.2.16 Discuss the moral, ethical, social, economic and environmental implications of the interaction between humans and machines. Level: 3
Provide an answer from a number of possibilities. Recognize and state briefly a distinguishing fact or feature.
The circumstances that form the setting for an event, statement, or idea, and in terms of which it can be fully understood and assessed.
Give a detailed account or picture of a situation, event, pattern or process.
Give a brief account.
A state in which two things are able to exist or occur together without problems or conflict.
Assess the implications and limitations; make judgments about the ideas, works, solutions or methods in relation to selected criteria.
Offer a considered and balanced review that includes a range of arguments, factors or hypotheses. Opinions or conclusions should be presented clearly and supported by appropriate evidence.
Propose a solution, hypothesis or other possible answer.
Give the precise meaning of a word, phrase, concept or physical quantity.
a group or system of interconnected people or things.
Develop information in a diagrammatic or logical form.
Prove or make clear by reasoning or evidence, illustrating with examples or practical application.
Produce a plan, simulation or model.
Give a detailed account including reasons or causes.