Computer organization: Difference between revisions

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[[file:cpu.png|right|frame|Computer Organization<ref>http://www.flaticon.com/</ref>]]
[[file:cpu.png|right|frame|Computer Organization<ref>http://www.flaticon.com/</ref>]]


This is pretty straight forward stuff. Nothing especially technical. We are concerned with the big picture related how systems integrate into organisations and how people use them. I used the standards from the IB<ref>http://www.ibo.org/</ref>, but added some other topics I think fit into this category (but not included by the IB).
A computer is an electronic device for storing and processing data, typically in binary form, according to instructions given to it in a variable program.<ref>https://www.lexico.com/en/definition/computer</ref>


== The big ideas in system fundamentals ==  
=== Computer architecture ===  
=== Systems in Organizations ===
A computer program or computer system is used by people who work in organizations. It is very helpful to understand how people, computers, and organizations work together.


==== Planning and system installation ====
* [[Architecture of the central processing unit (CPU)]]
* 1.1.1 Identify the context for which a new system is planned. Level: 2
* [[Functions of the arithmetic logic unit (ALU)]]
* 1.1.2 Describe the need for change management. Level: 2
* [[Control unit (CU)]]
* 1.1.3 Outline compatibility issues resulting from situations including legacy systems or business mergers. Level: 2
* [[Registers within the CPU]]
* 1.1.4 Compare the implementation of systems using a client’s hardware with hosting systems remotely. Level: 3
* [[Primary memory]]
* 1.1.5 Evaluate alternative installation processes. Level: 3
* [[Cache memory]]
* 1.1.6 Discuss problems that may arise as a part of data migration. Level: 3
* [[The machine instruction cycle]]
* 1.1.7 Suggest various types of testing. Level: 3


==== User Focus ====
=== Secondary memory ===


* 1.1.8 Describe the importance of user documentation. Level: 2
* [[Persistent storage]]
* 1.1.9 Evaluate different methods of providing user documentation. Level: 3
* 1.1.10 Evaluate different methods of delivering user training. Level: 3


==== System Backup ====
=== Operating systems and application systems ===


* 1.1.11 Identify a range of causes of data loss. Level: 2
* [[Operating system]]
* 1.1.12 Outline the consequences of data loss in a specified situation. Level: 2
* [[Application software]]
* 1.1.13 Describe a range of methods that can be used to prevent data loss. Level: 2


==== Software Deployment ====  
=== Binary Representation ===


* 1.1.14 Describe strategies for managing releases and updates. Level: 2
* [[Binary]]
* [[Hexadecimal]]
* [[ASCII]]
* [[Data representation]]


=== System Design ===
=== Simple logic gates ===
==== Components of a computer system ====
 
* 1.2.1 Define the terms: hardware, software, peripheral, network, human resources. Level: 1
* [[Boolean operators]]
* 1.2.2 Describe the roles that a computer can take in a networked world. Level: 2
* [[Truth tables]]
* 1.2.3 Discuss the social and ethical issues associated with a networked world. Level: 3
* [[Logic diagram]]
==== System Design and analysis ====
 
* 1.2.4 Identify the relevant stakeholders when planning a new system. Level: 2
=== Not part of IB curriculum but you should know this ===
* 1.2.5 Describe methods of obtaining requirements from stakeholders. Level: 2
 
* 1.2.6 Describe appropriate techniques for gathering the information needed to arrive at a workable solution. Level: 2
* [[Heap memory]]
* 1.2.7 Construct suitable representations to illustrate system requirements. Level: 3
* [[Stack memory]]
* 1.2.8 Describe the purpose of prototypes to demonstrate the proposed system to the client. Level: 2
* [[Transpiling]]
* 1.2.9 Discuss the importance of iteration during the design process. Level: 3
* [[Just-in-time (JIT) compilation]]
* 1.2.10 Explain the possible consequences of failing to involve the end-user in the design process. Level: 3
 
* 1.2.11 Discuss the social and ethical issues associated with the introduction of new IT systems. Level: 3
== Standards ==
==== Human interaction with the system ====
 
* 1.2.12 Define the term usability. Level: 1
* Outline the architecture of the central processing unit (CPU) and the functions of the arithmetic logic unit (ALU) and the control unit (CU) and the registers within the CPU.
* 1.2.13 Identify a range of usability problems with commonly used digital devices. Level: 2
*   Describe primary memory.
* 1.2.14 Identify methods that can be used to improve the accessibility of systems. Level: 2
*  Explain the use of cache memory.
* 1.2.15 Identify a range of usability problems that can occur in a system. Level: 2
*   Explain the machine instruction cycle.
* 1.2.16 Discuss the moral, ethical, social, economic and environmental implications of the interaction between humans and machines. Level: 3
*   Identify the need for persistent storage.
*   Describe the main functions of an operating system.
*   Outline the use of a range of application software.
*   Identify common features of applications.
*  Define the terms: bit, byte, binary, denary/decimal, hexadecimal.
*   Outline the way in which data is represented in the computer.
*   Define the Boolean operators: AND, OR, NOT, NAND, NOR and XOR.
*   Construct truth tables using the above operators.
*   Construct a logic diagram using AND, OR, NOT, NAND, NOR and XOR gates.


== References ==
== References ==
<references />
<references />


[[Category:System fundamentals]]
[[Category:Computer Organization]]

Latest revision as of 11:45, 1 March 2023

Computer Organization[1]
A computer is an electronic device for storing and processing data, typically in binary form, according to instructions given to it in a variable program.[2]

Computer architecture[edit]

Secondary memory[edit]

Operating systems and application systems[edit]

Binary Representation[edit]

Simple logic gates[edit]

Not part of IB curriculum but you should know this[edit]

Standards[edit]

  • Outline the architecture of the central processing unit (CPU) and the functions of the arithmetic logic unit (ALU) and the control unit (CU) and the registers within the CPU.
  • Describe primary memory.
  • Explain the use of cache memory.
  • Explain the machine instruction cycle.
  • Identify the need for persistent storage.
  • Describe the main functions of an operating system.
  • Outline the use of a range of application software.
  • Identify common features of applications.
  • Define the terms: bit, byte, binary, denary/decimal, hexadecimal.
  • Outline the way in which data is represented in the computer.
  • Define the Boolean operators: AND, OR, NOT, NAND, NOR and XOR.
  • Construct truth tables using the above operators.
  • Construct a logic diagram using AND, OR, NOT, NAND, NOR and XOR gates.

References[edit]