Sport team lockers!: Difference between revisions

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# Make a program that describes how to most efficiently place posters around the school.  
# Make a program that describes how to most efficiently place posters around the school.  
## In general, we want to MINIMIZE THEW TIME we need to place the posters on each student locker.
## In general, we want to MINIMIZE THE TIME we need to place the posters on each student locker.
 
# In order to do this, you will need to somehow represent a map of the lockers.
# In order to do this, you will need to somehow represent a map of the lockers.
## you should see HOW MUCH TIME it takes to walk from one locker to another locker, and represent this on a map.
## you should see HOW MUCH TIME it takes to walk from one locker to another locker, and represent this on a map.
# Represent this problem visually, using a diagram.
# Construct a pseudocode program to solve this problem.


== How you will be assessed ==
== How you will be assessed ==

Latest revision as of 13:33, 21 February 2020

This a problem set for you to work through [1]

This is a problem set. Some of these are easy, others are far more difficult. The purpose of these problems sets are:

  1. to build your skill applying computational thinking to a problem
  2. to assess your knowledge and skills of different programming practices


What is this problem set trying to do[edit]

This problem set is a bit different than most, in that we are more interested in representing a problem, and then thinking about how to solve the problem.

The Problem[edit]

At our school every student in the high school (350 students) has a locker. Every locker has a unique number. The lockers are scattered around the school, on the top floor and the bottom floor.

Our school has different sports teams. When it comes time for a big game, posters are placed on every locker for each athlete. For example, if the girls volleyball team is having a big game, those players will have a poster placed on their locker wishing them good luck.

Because lockers are scattered around the school, finding the locker of an athlete takes time.

We can easily get a list of lockers for each student athlete. For example, the girls volleyball team might be: [122,121,134,12,155,178,180,199].

Your job is to:

  1. Make a program that describes how to most efficiently place posters around the school.
    1. In general, we want to MINIMIZE THE TIME we need to place the posters on each student locker.
  1. In order to do this, you will need to somehow represent a map of the lockers.
    1. you should see HOW MUCH TIME it takes to walk from one locker to another locker, and represent this on a map.
  1. Represent this problem visually, using a diagram.
  1. Construct a pseudocode program to solve this problem.

How you will be assessed[edit]

Your solution will be graded using the following axis:


Scope

  • To what extent does your code implement the features required by our specification?
  • To what extent is there evidence of effort?

Correctness

  • To what extent did your code meet specifications?
  • To what extent did your code meet unit tests?
  • To what extent is your code free of bugs?

Design

  • To what extent is your code written well (i.e. clearly, efficiently, elegantly, and/or logically)?
  • To what extent is your code eliminating repetition?
  • To what extent is your code using functions appropriately?

Style

  • To what extent is your code readable?
  • To what extent is your code commented?
  • To what extent are your variables well named?
  • To what extent do you adhere to style guide?

References[edit]

A possible solution[edit]

Click the expand link to see one possible solution, but NOT before you have tried and failed!

not yet!