IB Comp Sci SL - November 2 2016 Lesson Notes: Difference between revisions

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==[[File:class_plan.png]] What are we going to learn today?==
==[[File:class_plan.png]] What are we going to learn today?==


# Today we will write a very quick review program
# Today we will write a very quick review program, based on [http://www.peckedtodeathbychickens.com/wp-content/uploads/2014/01/Screen-Shot-2015-04-16-at-11.01.42-AM.png this silly idea]
## you must ask how many insults you want to make
## you must then randomly generate the insults
# We will introduce system design basics [[Hardware, software, peripheral, network, human resources]]
# We will introduce system design basics [[Hardware, software, peripheral, network, human resources]]
# We will learn also learn about [[system planning]]
# We will learn also learn about [[system planning]]
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==[[file:homework.png]] Homework ==
==[[file:homework.png]] Homework ==


# Learn and apply sessions to our character generation program
# Please reference [[system planning]]
# Please work example 1 and 2
# Please be prepared to discuss this work.





Latest revision as of 10:01, 2 November 2016

Class plan.png What are we going to learn today?[edit]

  1. Today we will write a very quick review program, based on this silly idea
    1. you must ask how many insults you want to make
    2. you must then randomly generate the insults
  2. We will introduce system design basics Hardware, software, peripheral, network, human resources
  3. We will learn also learn about system planning

Homework.png Homework[edit]

  1. Please reference system planning
  2. Please work example 1 and 2
  3. Please be prepared to discuss this work.


Target.png How am I being assessed today?[edit]

  1. You will be formatively assessed in class today

Ourstandards.png Standards we are covering today[edit]

  • Define the terms: hardware, software, peripheral, network, human resources.
  • Identify the relevant stakeholders when planning a new system.
  • Click here for all our standards

Computer1.png As a computer scientist, you have:[edit]

  • Confidence in dealing with complexity
  • Persistence in working with difficult problems
  • Tolerance for ambiguity
  • The ability to deal with open-ended problems
  • The ability to communicate and work with others to achieve a common goal or solution

Credit.png Credits[edit]