Design 6: Difference between revisions

From Computer Science Wiki
No edit summary
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 2: Line 2:


<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Design 6 requires an understanding of the '''fundamental concepts of design'''.  Click the expand link to see more &rarr;
Design 6 imparts an understanding of the '''fundamental concepts of design'''.  Click the expand link to see more &rarr;
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">


Line 27: Line 27:
! Date of lesson !! Big idea !! Our class notes
! Date of lesson !! Big idea !! Our class notes
|-style="background-color:#E6F9E6;
|-style="background-color:#E6F9E6;
| October 13 2016 || Scale || [[Design 6 - October 13 2016 Lesson Notes | Click here for notes and homework]]
|-
| September 29 2016 || The Design Cycle || [[Design 6 - September 29 2016 Lesson Notes | Click here for notes and homework]]
|-
| September 27 2016 || Develop a range of feasible design ideas which can be correctly interpreted by others || [[Design 6 - September 27 2016 Lesson Notes | Click here for notes and homework]]
|-
| September 14 2016 || [[sketchup]] || [[Design 6 - September 14 2016 Lesson Notes | Click here for notes and homework]]  
| September 14 2016 || [[sketchup]] || [[Design 6 - September 14 2016 Lesson Notes | Click here for notes and homework]]  
|-
|-

Latest revision as of 10:08, 13 October 2016


Design 6 imparts an understanding of the fundamental concepts of design. Click the expand link to see more →

The aims of MYP design are to encourage and enable students to:

  • enjoy the design process, develop an appreciation of its elegance and power
  • develop knowledge, understanding and skills from different disciplines to design and create solutions to problems using the design cycle
  • use and apply technology effectively as a means to access, process and communicate information, model and create solutions, and to solve problems
  • develop an appreciation of the impact of design innovations for life, global society and environments
  • appreciate past, present and emerging design within cultural, political, social, historical and environmental contexts
  • develop respect for others’ viewpoints and appreciate alternative solutions to problems
  • act with integrity and honesty, and take responsibility for their own actions developing effective working practices.

Calendar.png Our class meetings[edit]

Date of lesson Big idea Our class notes
October 13 2016 Scale Click here for notes and homework
September 29 2016 The Design Cycle Click here for notes and homework
September 27 2016 Develop a range of feasible design ideas which can be correctly interpreted by others Click here for notes and homework
September 14 2016 sketchup Click here for notes and homework
September 5 2016 Present feasible design ideas, which can be correctly interpreted by others Click here for notes and homework
September 1 2016 Present feasible design ideas, which can be correctly interpreted by others Click here for notes and homework
August 29 2016 Demonstrate excellent technical skills when making the solution Click here for notes and homework
August 24 2016 Develop a list of success criteria for the solution Click here for notes and homework
August 23 2016 Welcome Click here for notes and homework
Click for calendars

About.png About this course[edit]

Classroom Rules[edit]

Standards[edit]

Grading, Assessment and Rubrics[edit]

Academic Honesty[edit]

About.png Design Cycle[edit]

New-MYP-Design-Cycle.png

Credit.png Credits[edit]

  • Icons used with tremendous gratitude by Freepik from flaticon
  • IB Diploma Program Computer science guide (first examinations 2014). Cardiff, Wales, United Kingdom: International Baccalaureate Organization. January 2012.