System fundamentals
We are concerned with how systems integrate into organizations and how people use them. I used the standards from the IB[2], but added some other topics I think fit into this category (but not included by the IB).
The big ideas in system fundamentals[edit]
Systems in Organizations[edit]
A computer program or computer system is used by people who work in organizations. It is very helpful to understand how people, computers, and organizations work together.
Planning and system installation[edit]
User Focus[edit]
System Backup[edit]
Software Deployment[edit]
System Design[edit]
Components of a computer system[edit]
- Hardware, software, peripheral, network, human resources
- Computers in a networked world
- Social and ethical issues in a networked world (also see ethics)
System Design and analysis[edit]
- Planning and stakeholder involvement
- Getting requirements from stakeholders (see also design process)
- Gathering information for solutions (see also design process)
- Illustrate system requirements (see also design process)
- Prototypes (see also design process)
- Iteration (see also design process)
- Why end-users matter so much (see also design process)
Human interaction with the system[edit]
- Usability
- Problems with usability
- Improving usability
- Moral, ethical, social, economic and environmental implications of the interaction between humans and machines (see also ethics)
Standards[edit]
- 1.1.1 Identify the context for which a new system is planned.
- 1.1.2 Describe the need for change management.
- 1.1.3 Outline compatibility issues resulting from situations including legacy systems or business mergers.
- 1.1.4 Compare the implementation of systems using a client’s hardware with hosting systems remotely.
- 1.1.5 Evaluate alternative installation processes.
- 1.1.6 Discuss problems that may arise as a part of data migration.
- 1.1.7 Suggest various types of testing.
- 1.1.8 Describe the importance of user documentation.
- 1.1.9 Evaluate different methods of providing user documentation.
- 1.1.10 Evaluate different methods of delivering user training.
- 1.1.11 Identify a range of causes of data loss.
- 1.1.12 Outline the consequences of data loss in a specified situation.
- 1.1.13 Describe a range of methods that can be used to prevent data loss.
- 1.1.14 Describe strategies for managing releases and updates.
- 1.2.1 Define the terms: hardware, software, peripheral, network, human resources.
- 1.2.2 Describe the roles that a computer can take in a networked world.
- 1.2.3 Discuss the social and ethical issues associated with a networked world.
- 1.2.4 Identify the relevant stakeholders when planning a new system.
- 1.2.5 Describe methods of obtaining requirements from stakeholders.
- 1.2.6 Describe appropriate techniques for gathering the information needed to arrive at a workable solution.
- 1.2.7 Construct suitable representations to illustrate system requirements.
- 1.2.8 Describe the purpose of prototypes to demonstrate the proposed system to the client.
- 1.2.9 Discuss the importance of iteration during the design process.
- 1.2.10 Explain the possible consequences of failing to involve the end-user in the design process.
- 1.2.11 Discuss the social and ethical issues associated with the introduction of new IT systems
- 1.2.12 Define the term usability.
- 1.2.13 Identify a range of usability problems with commonly used digital devices.
- 1.2.14 Identify methods that can be used to improve the accessibility of systems.
- 1.2.15 Identify a range of usability problems that can occur in a system.
- 1.2.16 Discuss the moral, ethical, social, economic and environmental implications of the interaction between humans and machines.