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  1. May 23rd 2016 Lesson Notes
  2. May 25th 2016 Lesson Notes
  3. May 27th 2016 Lesson Notes
  4. May 30th 2016 Lesson Notes
  5. May 31st 2016 Lesson Notes
  6. May 4th 2016 Lesson Notes
  7. May 5th 2016 Lesson Notes
  8. May 6th 2016 Lesson Notes
  9. May 9th 2016 Lesson Notes
  10. Mean, median, mode and other statistical functions
  11. Mean absolute error (MAE)
  12. Means-Ends Analysis
  13. Medical imagery
  14. Memory needs of 2D visualization
  15. Merkle proof
  16. Merkle tree
  17. Meta-tags
  18. Methods of searching for information
  19. Metrics used by search engines
  20. Microprocessors and sensor input in control systems
  21. Middle School Exploring Computer Science
  22. Middle School Exploring computer science standards
  23. Middle letter
  24. Miner
  25. Mining
  26. Mobile computing, ubiquitous computing, peer-2-peer network, grid computing
  27. Mobile networks
  28. Model and a simulation
  29. Modeling and Simulation
  30. Modeling and Simulation - naughty or nice
  31. Modelling a simple system
  32. Modelling and simulating a more complex system
  33. Modulo in Python
  34. Moral, ethical, social, economic and environmental implications of the interaction between humans and machines
  35. Moving around a small grid
  36. Multi-layer perceptron (MLP)
  37. Multi-user systems
  38. Multitier architecture
  39. My priorities, my time
  40. Natural Language Processing
  41. Natural language processing
  42. Near field communication (NFC)
  43. Nearest neighbour algorithm
  44. Network Organization
  45. Network architecture
  46. Network architecture, protocols and standards in future development
  47. Network data compression
  48. Network security
  49. Network speed
  50. Network standards
  51. Networking hardware
  52. Networks
  53. Networks in context
  54. Neural network modeling
  55. Neural networks
  56. Neural networks, recognizing patterns
  57. No more than 3 exams
  58. Non-invertibility
  59. Non-repudiation
  60. Nonce
  61. Normalization
  62. OOP principles
  63. OSI model
  64. Object-Oriented Programming
  65. Object occlusion
  66. Objects
  67. Odometry sensor
  68. One-way function
  69. Online interaction and social networking
  70. Ontology and folksonomy
  71. Operating Systems
  72. Operating Systems management techniques
  73. Operating system
  74. Operators
  75. Optimization
  76. Our Classroom Rules
  77. Overfitting
  78. PHP
  79. PHP Introduction
  80. PHP Syntax
  81. Packet switching
  82. Palindrome
  83. Parallel web crawling
  84. Parking garage problem
  85. Permissions for fair use
  86. Persistent storage
  87. Planning
  88. Planning and Analysis
  89. Planning and stakeholder involvement
  90. Platform as a service (PaaS)
  91. Point clouds
  92. Policies
  93. Popularity bias
  94. Population
  95. Ports
  96. Power laws and predicting the development of the web
  97. Pre-conditions
  98. Precision
  99. Predictive diagnosis
  100. Premature convergence
  101. Primary memory
  102. Primitive action
  103. Principles of searching algorithms used by search engines
  104. Privacy, identification and authentication
  105. Probability problem
  106. Problem Reduction
  107. Problem Sets
  108. Problem set assessment
  109. Problem space
  110. Problems in AI
  111. Problems with usability
  112. Procedural thinking
  113. Processes and Threads
  114. Product design standards
  115. Production System
  116. Programming
  117. Programming language
  118. Programming with objects
  119. Proof of work
  120. Protocols and standards on the web
  121. Prototypes
  122. Proxy server
  123. Pseudocode
  124. PuTTYgen
  125. Python
  126. Queue
  127. Radio-frequency identification (RFID)
  128. Random name generator
  129. Random present selector
  130. Real-time
  131. Real-world vulnerabilities
  132. Recall
  133. Receptive field
  134. Recognize an image
  135. Recurring letter
  136. Recursion
  137. Redundancy
  138. Registers within the CPU
  139. Regular expressions
  140. Reinforcement learning
  141. Reliability of a simulation
  142. Relocalization
  143. Representational state transfer (REST)
  144. Resource limitations
  145. Resource management
  146. Reverse list of last names
  147. Right to anonymity
  148. Right to privacy
  149. Rigid pose estimation (RPE)
  150. Robot drift
  151. Robotic controlled surgery
  152. Robotics
  153. Root-mean-square error (RMSE)
  154. Rotate array
  155. Roulette wheel selection
  156. Rules and data representations
  157. Rules of simulations
  158. SDLC Overview
  159. SHA256
  160. SQL
  161. Safety-critical
  162. Sandbox
  163. Scalability / scalable architecture
  164. Scalar type
  165. Scheduling
  166. Search engine
  167. Search engine optimization
  168. Search engines, web crawling and web graph
  169. Secret Santa
  170. Security Testing Design
  171. Select a random student
  172. Selection strategy
  173. Self-referential data structure
  174. Semantic Web
  175. Semantic relationships
  176. Semantic web
  177. Sensible grouping for collections of data items
  178. Sensor, the processor and an output transducer
  179. Sensor Fusion
  180. Sensor fusion model
  181. Sentiment analysis
  182. Session IP hash
  183. Session management
  184. Sessions
  185. Sets
  186. Shift invariance (Spatial invariance)
  187. Shortest word
  188. Signed integers
  189. Simple calculator
  190. Simple models
  191. Simple password rules
  192. Simulated annealing
  193. Simultaneous localization and mapping (SLAM)
  194. Sketchup
  195. Social impacts and ethical considerations associated with the use of embedded systems
  196. Society of Automotive Engineers
  197. Socket
  198. Software Design
  199. Software Modeling
  200. Software and hardware required for a simulation
  201. Software as a service (SaaS)
  202. Solving Complex Problems Through Programming - April 1 2019 Lesson Notes
  203. Solving Complex Problems Through Programming - August 21 2018 Lesson Notes
  204. Solving Complex Problems Through Programming - August 24 2018 Lesson Notes
  205. Solving Complex Problems Through Programming - August 28 2018 Lesson Notes
  206. Solving Complex Problems Through Programming - August 30 2018 Lesson Notes
  207. Solving Complex Problems Through Programming - December 3 2018 Lesson Notes
  208. Solving Complex Problems Through Programming - December 5 2018 Lesson Notes
  209. Solving Complex Problems Through Programming - February 12 2019 Lesson Notes
  210. Solving Complex Problems Through Programming - February 14 2019 Lesson Notes
  211. Solving Complex Problems Through Programming - February 25 2019 Lesson Notes
  212. Solving Complex Problems Through Programming - January 14 2019 Lesson Notes
  213. Solving Complex Problems Through Programming - January 21 2019 Lesson Notes
  214. Solving Complex Problems Through Programming - January 25 2019 Lesson Notes
  215. Solving Complex Problems Through Programming - January 29 2019 Lesson Notes
  216. Solving Complex Problems Through Programming - January 7 2019 Lesson Notes
  217. Solving Complex Problems Through Programming - January 9 2019 Lesson Notes
  218. Solving Complex Problems Through Programming - March 11 2019 Lesson Notes
  219. Solving Complex Problems Through Programming - March 13 2019 Lesson Notes
  220. Solving Complex Problems Through Programming - March 18 2019 Lesson Notes
  221. Solving Complex Problems Through Programming - November 13 2018 Lesson Notes
  222. Solving Complex Problems Through Programming - November 15 2018 Lesson Notes
  223. Solving Complex Problems Through Programming - November 19 2018 Lesson Notes
  224. Solving Complex Problems Through Programming - November 21 2018 Lesson Notes
  225. Solving Complex Problems Through Programming - November 27 2018 Lesson Notes
  226. Solving Complex Problems Through Programming - November 4 2018 Lesson Notes
  227. Solving Complex Problems Through Programming - November 7 2018 Lesson Notes
  228. Solving Complex Problems Through Programming - October 12 2018 Lesson Notes
  229. Solving Complex Problems Through Programming - October 1 2018 Lesson Notes
  230. Solving Complex Problems Through Programming - October 25 2018 Lesson Notes
  231. Solving Complex Problems Through Programming - October 8 2018 Lesson Notes
  232. Solving Complex Problems Through Programming - September 11 2018 Lesson Notes
  233. Solving Complex Problems Through Programming - September 13 2018 Lesson Notes
  234. Solving Complex Problems Through Programming - September 17 2018 Lesson Notes
  235. Solving Complex Problems Through Programming - September 19 2018 Lesson Notes
  236. Solving Complex Problems Through Programming - September 25 2018 Lesson Notes
  237. Solving Complex Problems Through Programming - September 3 2018 Lesson Notes
  238. Solving Complex Problems Through Programming - September 5 2018 Lesson Notes
  239. Sonogram
  240. Source IP hash
  241. Sport team lockers!
  242. Stack
  243. Stack memory
  244. Stateful / stateless / maintaining state
  245. Static and dynamic data structure
  246. Static web page and a dynamic web page
  247. Stochastic gradient descent
  248. String
  249. Strings: making HTML tags
  250. Struct
  251. Structure of different types of web pages
  252. Structure of neural networks
  253. Student organization
  254. Style guide
  255. Sub-process
  256. Surface web and deep web
  257. System calls
  258. System diagramming
  259. System documentation
  260. System fundamentals
  261. System planning
  262. Systems that can be modelled
  263. Telemedicine
  264. Telesurgery
  265. Template for student-defined terms
  266. Termination condition
  267. Terminology
  268. Terms of Service
  269. Test-cases to evaluate a model
  270. Test-cases to evaluate simulations
  271. Testing: advanced topics
  272. Testing implementation
  273. Testing schedule
  274. Text-web and the multimedia-web
  275. The decentralized and democratic web
  276. The internet and World Wide Web
  277. The machine instruction cycle
  278. The most important thing about your grade
  279. The solution cover page
  280. The solution documentation
  281. The solution product
  282. The web as a directed graph
  283. Theory of ADTs
  284. Thinking Computationally
  285. This is the license for for using CS50's stuff
  286. Three-dimensional use of visualization
  287. Three fundamentals of knowledge-based AI
  288. Tic tac toe
  289. Time and memory considerations of 3D animation
  290. Towers of Hanoi
  291. Tracking
  292. Training data
  293. Transaction pool
  294. Transaction processing system (TPS)
  295. Transmission medium
  296. Transpiling
  297. Tree
  298. Trust and Currency
  299. Truth tables
  300. Tuple
  301. Two-dimensional arrays
  302. Two-dimensional use of visualization
  303. Types of networks
  304. UML
  305. URL rewriting
  306. Ultrasound
  307. Understand how to input strings and numbers into variables
  308. Understand how to output text strings
  309. Understand serial files
  310. Understanding error messages in Python
  311. Uniform resource identifier (URI) and URL
  312. Unregulated monopolies
  313. Unsigned integers
  314. Url shortener
  315. Usability
  316. Usability and accessibility
  317. Use google API to recognize an image
  318. User documentation
  319. User interface mockups
  320. User training
  321. VPN
  322. Variable scope in Python
  323. Variables
  324. Variables in php
  325. Variables required to model a given system
  326. Vector
  327. Vehicle-to-infrastructure (VTI) protocol
  328. Vehicle-to-vehicle (VTV) protocol
  329. Virtual private network (VPN)
  330. Visual simultaneous localization and mapping (vSLAM) modules
  331. Voice over internet protocol (VoIP)
  332. Vulnerabilities
  333. Web-indexing
  334. Web Science
  335. Web applications standards
  336. Web browsers
  337. Web crawler functions
  338. Web design company
  339. Web front-end libraries
  340. Web graph and sub-graphs
  341. Weighted round robin
  342. Welcome
  343. What Video Game to Buy Next
  344. What is a programming language?
  345. What is computer science
  346. Wiki
  347. Wireless networks
  348. Working with files
  349. Year 2 HL IB Computer Science
  350. Year 2 SL IB Computer Science
  351. Zero downtime

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